Games Articles
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Hopping on Firefox 91
August is already here, which means so is Firefox 91! For developers, Firefox 91 supports the Visual Viewport API and Intl.DateTimeFormat object additions.
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js13kGames 2020: A lean coding challenge with WebXR and Web Monetization
Announcing the return of the annual month-long competition for HTML5 game developers. For js13kGames contestants, the file size limit for all entries is set to 13 kilobytes of code. That's what makes this a code golf challenge. In addition to great prizes across a host of categories, including WebXR and Web Monetization, expert game reviewers provide valuable feedback on all submissions.
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Securing Gamepad API
As part of Mozilla’s ongoing commitment to improve the privacy and security of the web platform, over the next few months, we will be making some changes to the Gamepad API. Starting with Firefox 81, the Gamepad API will be restricted to what are known as “secure contexts.”
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Innovating on Web Monetization: Coil and Firefox Reality
An in-depth introduction to web monetization with Coil. Coil is a payments platform that doesn't really on advertising or personal data collection to support digital content creators directly. Firefox Reality is rolling out a Coil-based experiment for creators and consumers, and you're invited to participate or learn more about how it works, and why Mozilla is involved.
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Learn web technology at “sofa school”
Here are some web development learning resources for kids of all ages. All you need is a web browser. This collection looks at social VR experiences using Hubs and Spoke, CSS coloring and games that teach Grid and Flexbox, and WebXR field trips that are out of this world.
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From js13kGames to MozFest Arcade: A game dev Web Monetization story
This is a case study in the making: how js13kGames, an online “code golf” competition for web game developers, tried out Web Monetization this year. And ended up at the Mozilla Festival, happening this week in London, demoing dozens of interesting web-monetized games. You can check out the MozFest Arcade online as well.
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Performance-Tuning a WebVR Game
The smaller the app, the faster it loads. Here's how I reduced the size of a favorite WebVR game, optimizing font, audio, and image files to hit my target: 10-second load times in VR headsets.
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Progressive Web Games
Web game developer Andrzej Mazur explores the concept of Progressive Web Games. He describes howe to use PWA features built with Web APIs for modern game development. He introduces the Enclave Phaser Template (EPT) — a free, open sourced mobile boilerplate for HTML5 games that provides many shortcuts for getting started.
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Building an Immersive Game with A-Frame and Low Poly Models
In the first part of this two-part tutorial, Josh Marinacci builds an immersive WebVR game using A-Frame, and walks through the key concepts and code for adding a physics engine, managing collisions, and adding 3d models and effects.
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Building an Immersive Game with A-Frame and Low Poly Models (Part 2)
In Part 2 of this two-part tutorial on using A-Frame to build an immersive game, Josh Marinacci shows how to add lighting, audio, responsiveness and polish to the simple game he developed in Part 1.