Games Articles
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Create VR on the Web using Unity3D
Mozilla's WebVR team has just released Unity WebVR Assets. It is free to download and available now on the Unity Asset Store. This tool allows creators to publish and share VR experiences they created in Unity on the open web, with a simple URL or link. These experiences can then be viewed with any WebVR enabled browser such as Firefox (using the Oculus Rift or HTC VIVE) and Microsoft Edge (using a Windows Mixed Reality headset).
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Lessons learned from the A-Frame category in the js13kGames competition
With the Global Game Jam weekend ahead, it’s a great time to consider building with WebVR and A-Frame. The js13kGames 2017 competition ended back in September last year, but the game devs who built playable WebVR entries limited to just 13 kilobytes learned a lot along the way. Here's a look at their learnings - and their code! And if you're looking for a new 3D challenge – Mozilla recently launched the WebVR Medieval Fantasy Experience Challenge, which is open now till the end of February.
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Life After Flash: Multimedia for the Open Web
Part II: Flash delivered video, animation, interactive sites and, yes, ads to billions of users for more than a decade, but now it’s going away. Here's a compilation of resources that looks ahead at the open web technologies that have emerged to make web video, animation, and game development more performant and engaging than ever!
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A-Frame comes to js13kGames: build a game in WebVR
Announcing a new twist to this year's js13kgames competition - the A-Frame category! We challenge you to build a WebVR game experience with A-Frame. For this category, you’ll have the same file size limit set to 13 kilobytes plus the A-Frame library for free. This year's theme: lost. Submissions close: September 13.
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The Next Generation of Web Gaming
Now available in Firefox and Chrome, and also soon in Edge and WebKit, WebAssembly enables near-native performance of code in the browser, which is great for game development, and has also shown benefits for WebVR applications. Here's a look at how far we've come and what's ahead for HTML5 game development.
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WebAssembly for Native Games on the Web
There's never been a better time to port a native game to the web. Here are some tips from the trenches for getting started with WebAssembly and Emscripten.
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Introducing HumbleNet: a cross-platform networking library that works in the browser
Announcing the release of HumbleNet, a project initiated at Humble Bundle in 2015 to port peer-to-peer multiplayer games, originally to asm.js and now to WebAssembly. The current open source version of the library exposes a simple peer-to-peer API that allows for basic peer discovery and the ability to easily send data (via WebRTC) to other peers. Today, you can build a game that runs on Linux, macOS, and Windows, while using any web browser — and they can all communicate in real-time via WebRTC.
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HTML5 Games Workshop: Make a platformer game with JavaScript!
I have always wanted to run a game development workshop, and some weeks ago, thanks to AdaJS in Barcelona, I finally got my chance. Empezamos con lleno el taller de videojuegos de @ladybenko en @CanodromBCN 👏🏻👏🏻 pic.twitter.com/FWyfcSF16R — adaJS (@adabcnjs) March 4, 2017 Best news? The materials that I created are available online! And you […]
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Internationalize your keyboard controls
Recently I came across two lovely new graphical demos, and in both cases, the controls would not work on my French AZERTY keyboard. There was the wonderful WebGL 2 technological demo After The Flood, and the very cute Alpaca Peck. Shaw was nice enough to fix the latter when I told him about the issue. […]
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Web Games Platform: Newest Developments
In July of 2015 we announced our Games Technology Roadmap, and we've been working steadily on addressing those pain points as shared by developers. Here's an overview of the newest platform developments and the progress we've made.