Articles by Robin Hawkes
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Lessons learnt building ViziCities
Just over 2 weeks ago Peter Smart and Robin Hawkes released the first version of ViziCities to the world. It’s free to use and open-sourced under an MIT license. In this post I will talk to you about the lessons learnt during the development of ViziCities. From application architecture to fine-detailed WebGL rendering improvements, we […]
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Progress update on WebRTC for Firefox on desktop
WebRTC for desktop is now in Firefox Nightly and is also in Firefox Aurora, though Nightly has the hottest up-to-date fixes. We support mozGetUserMedia, mozRTCPeerConnection and DataChannels. We have a basic UI for mozGetUserMedia which we expect to be updating in the coming weeks. Enabling WebRTC in Firefox The code is behind a pref for […]
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Creating the future of mobile with Firefox OS – resources, docs and more!
Just under a month ago I wrote a personal post about my thoughts on Firefox OS and why I think there is something ‘magical’ about what it stands for and the possibilities it brings to the table. This post is a follow-up that aims to cover much of the same ground but with extra detail […]
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Mozilla supports the Liberated Pixel Cup for open games
We’re excited to announce that Mozilla is supporting the Liberated Pixel Cup, a fantastic competition aiming to spark the creation of artwork and code for games that are free and available for others to use. The Liberated Pixel Cup is the brainchild of OpenGameArt, a long-standing community of artists that provide graphics and sound effects […]
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People of Games: Johan Dahlberg (WPilot)
People of Games is a series of interviews on game development for the Web. In this first edition we talk to Johan Dahlberg, creator of the WPilot HTML5 space-shooter.
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Come and make games with us at GameHack
This coming weekend (28–29th April) we’ll be at GameHack, hosted at Pinewood Studios in the UK. The weekend-long event is focussed on creating amazing games on a variety of platforms. We’re working with the highly-experienced guys at Turbulenz to encourage the creation of HTML5 games. And it’s not just about having fun making games (thought […]
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Mozilla at Game Developer Conference 2012 (GDC)
Last week was GDC, one of the largest game-related events in the world! We made sure a handful of game-heads from Mozilla were in attendance to take everything in and represent game development with JavaScript and HTML5. This post is a round-up of the week from a personal perspective, much like the recent post about […]
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Developing a simple HTML5 space shooter
Experimenting with modern web technologies is always fun. For my latest project, I came up with the following requirements: Not a complex game, rather a proof-of-concept Space shooter theme Canvas-based rendering, but no WebGL Re-use of existing sprites (I am no artist) Rudimentary audio support AI/Bots Working network multiplayer I worked on this project only […]
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Rounding-up the first Mozilla HTML5 games work week
A few weeks ago I wrote about the first Mozilla HTML5 games work week in Toronto and why it is important. In this post I summarise the week’s events and highlight some key observations. Before I start I should point out that I won’t be making any dramatic announcements from Mozilla or going into too […]
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Mozilla HTML5 Games Work Week: 13–17th Feb
Next week is the first Mozilla HTML5 games work week. In this post I’ll talk briefly about what this is and why we think it’s important.