Found 37 results for “a-frame”
-
Building an Immersive Game with A-Frame and Low Poly Models (Part 2)
In Part 2 of this two-part tutorial on using A-Frame to build an immersive game, Josh Marinacci shows how to add lighting, audio, responsiveness and polish to the simple game he developed in Part 1.
-
Lessons learned from the A-Frame category in the js13kGames competition
With the Global Game Jam weekend ahead, it’s a great time to consider building with WebVR and A-Frame. The js13kGames 2017 competition ended back in September last year, but the game devs who built playable WebVR entries limited to just 13 kilobytes learned a lot along the way. Here's a look at their learnings - and their code! And if you're looking for a new 3D challenge – Mozilla recently launched the WebVR Medieval Fantasy Experience Challenge, which is open now till the end of February.
-
New in Firefox 58: Developer Edition
Dive into the changes coming in Firefox 58, currently available to preview in Firefox Developer Edition. Highlights include more control for CSS authors, an even better Debugger, added support for WebVR and FLAC, WebExtension API additions, and more.
-
Multi-user experiences with A-Frame
Salva de la Puente describes the
sharedspace
component he's built, which brings the power of WebRTC to A-Frame users. The component provides a collaboration model where participants can join or leave a named space, share audio and state, and send JSON-serializable objects to other peers. Check it out! -
Meta 2 AR Headset with Firefox
One of the biggest challenges in developing immersive WebVR experiences today is that immersion takes you away from your developer tools. With Meta's new augmented reality headset, you can work on and experience WebVR content today without ever taking a headset on or off, or connecting developer tools to a remote device.
-
I built something with A-Frame in 2 days (and you can too)
A few months ago, I had the opportunity to try out several WebVR experiences for the first time, and I was blown away by the possibilities. Using just a headset and my Firefox browser, I was able to play games, explore worlds, paint, create music and so much more. All through the open web. I […]
-
Life After Flash: Multimedia for the Open Web
Part II: Flash delivered video, animation, interactive sites and, yes, ads to billions of users for more than a decade, but now it’s going away. Here's a compilation of resources that looks ahead at the open web technologies that have emerged to make web video, animation, and game development more performant and engaging than ever!
-
Essential WebVR resources
With the release of the WebVR API v1.1, and WebVR support in Firefox 55, here's a collection of useful resources for WebVR development. From the landing page at vr.mozilla.org to the A-Frame website and community, here's everything you need to get started.
-
A-Frame comes to js13kGames: build a game in WebVR
Announcing a new twist to this year's js13kgames competition - the A-Frame category! We challenge you to build a WebVR game experience with A-Frame. For this category, you’ll have the same file size limit set to 13 kilobytes plus the A-Frame library for free. This year's theme: lost. Submissions close: September 13.
-
Firefox 55: first desktop browser to support WebVR
Firefox on Windows is the first desktop browser to support the new WebVR standard (and macOS support is ready now in Nightly!) You'll find many new features for developers, as well as underlying platform changes that make Firefox and the Web faster and more secure.