Found 37 results for “a-frame”
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WebVR for All Windows Users
On August 8, Mozilla will make WebVR available in Firefox for all 64-bit Windows users with an Oculus Rift or HTC VIVE headset. Since we first announced this feature two months ago, we’ve seen tremendous growth in the tooling, art content, and applications being produced for WebVR.
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Optimizing Performance of A-Frame Scenes for Mobile Devices
A-Frame makes building 3D and VR web applications easy, so developers of all skill levels can create rich and interactive virtual worlds. For an Oregon State University student project focused on WebVR, our team investigated performance and optimizations for A-Frame on Android smartphones. We developed a means of benchmarking the level of 3D complexity a mobile phone is capable of, and determining which performance metrics are required for such a benchmark.
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Picasso Tower 360º tour with A-Frame
360º tours offer first-time WebVR creators a perfect starting project that does not require exotic or expensive gear to begin VR development. Panoramic 360º scenes naturally fall back to regular 2D visualization on a desktop or mobile screen. Today's tour will help you get started building an A-Frame 360º experience of your own.
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Introducing sphinx-js, a better way to document large JavaScript projects
Go beyond the flat, alphabetical lists of JSDoc, and document your JavaScript libraries in a way that’s easier to learn. As a bonus, keep your old JSDoc syntax.
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Announcing WebVR on Mac via Firefox Nightly
Mozilla is pleased to announce WebVR is now available for macOS today via Firefox Nightly. This follows our announcement last week that WebVR is shipping in Firefox 55 for Windows. More than 20% of Hacks readers (on desktop) and a quarter of web developers accessing the Mozilla Developer Network are on macOS. Many developers go […]
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Having fun with physics and A-Frame
A-Frame is a WebVR framework to build virtual reality experiences. It comes with some bundled components that allow you to easily add behavior to your VR scenes, but you can download more –or even create your own. In this post, you can see how to create a VR scene that integrates a physics engine via a third-party component.
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A Saturday Night: Track and record movement in WebVR
Mozilla’s WebVR team has released a fun new virtual reality demo called A Saturday Night. Put your VR headset on, perform a dance, and share it with the world!
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A practitioner’s perspective on A-Frame: —Interview with Roland Dubois
In this conversation, we chat with Roland Dubois, a Virtuleap finalist and founding designer at studio.zeldman. Roland is the creator of gravr.io, a cloud service that allows you to create a VR profile and ‘avatar’ and synchronize your VR preferences and pre-sets. Gravr.io is built with A-Frame.
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Prototyping a subcontinent scale sculpture in A-Frame
Back in 2016, I submitted a concept in response to the British Council call for entries to their UK-India 2017 Digital Open Call. Titled “A piece of Art as big as India”, the idea was to create an augmented reality sculpture that the people of India could not only view via mobile devices but sculpt […]
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A Web for Everyone: Interviews with Web Practitioners — David Walsh
We’ve heard now from Rachel Andrew, Chris Coyier, and Belén Albeza. Each of these great web developers offered ideas for accomplishing cross-browser compatibility. The fourth interviewee in our web-compatibility interview series brings some new tools to the table. David Walsh (@davidwalshblog) taught himself HTML, CSS and JavaScript at a young age, and soon turned those skills […]