WebGL Articles
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Hacks Weekly – Compressive images, JavaScript MVC, C++ ported 3D racing game to WebGL and more
The web moves on and interesting things pop up! Here are this week’s link from Mozilla’s Developer Engagement team.
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Interview: Paul Brunt, WebGL Dev Derby winner
Paul Brunt won the WebGL Dev Derby with SnappyTree, his incredibly powerful (and even a little addicting) 3D tree designer. SnappyTree provides a wonderful example of what we can do with the Web today — it even has an export function for using your trees in native applications (move over Blender), not that we will […]
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Announcing the June Dev Derby winners!
Last month, creative web developers from around the world showed us what they could do with WebGL in the June Dev Derby competition. After looking through the entries, our three expert judges—Guillermo Rauch, Peter Lubbers, and Rob Hawkes—have decided on three winners and two runners-up. Not a contestant? There are other reasons to be excited. […]
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The Web Developer Toolbox: ThreeJS
This is the second of a series of articles dedicated to the useful libraries that all web developers should have in their toolbox. The intent is to show you what those libraries can do and help you to use them at their best. This second article is dedicated to the ThreeJS library. Introduction ThreeJS is […]
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Friday fun: Trigger Rally in WebGL
As reported by Creative JS, Jasmine Kent ported her open source Linux racing game Trigger Rally to WebGL to run in HTML5 browsers. In the following video you can see it running pretty smoothly on my MacBook air that is already running 12% of CPU without it starting (as ScreenFlow is recording and VLC was […]
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Announcing Firefox Aurora 10
We’re happy to announce the availability of Aurora 10. (Download and Test Aurora 10) In additional to the normal improvements that you’ve come to expect like performance, security and bug fixes, Aurora 10 focuses in HTML5 enhancements. New additions HTML5 Visibility API createProcessingInstruction WebGL antialiasing 3D Transforms Visibility API Document.mozFullScreenEnabled Developer Tools Code Editor CSS […]
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Using CORS to load WebGL textures from cross-domain images
In Firefox, as well as in Chrome, it is now possible to load cross-domain images into WebGL textures, if they have been approved by CORS. Most prominently, this feature allows for impressive 3D mapping applications such as Google MapsGL and Nokia Maps 3D. What happened Earlier this year, the Editor’s Draft WebGL specification got updated […]
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Beam me up, Scotty – bringing HTML5 to the enterprise
The last few days I was busy talking to in-house developers at two large enterprise companies, Sabre in Poland and SAP in Germany. Both these companies approached us asking for a talk about HTML5 as the topic gets a lot of interest in the upper echelons and there is a lot of confusion about it. […]
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Debugging and editing webpages in 3D
Tilt is a Firefox addon that lets you visualize any web page in 3D. A new update is available, coming with more developer-oriented features. Try the addon. http://www.youtube.com/watch?v=_7eG_PONHRw Since the first alpha version of Tilt was announced (a Firefox extension focused on creating a 3D visualization of a webpage), a lot of work has been […]
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Mozilla demoparty winners announced
The Demoparty Online Competition 2011 is part of the Mozilla Labs Demoparty Project, an initiative to foster artful exploration of open web technologies. We asked people from the demo scene to have a go at web technologies and (with WebGL being the absolute winner of course) managed to collect over 100 submissions. Now the judges […]