Last month, creative web developers from around the world showed us what they could do with WebGL in the June Dev Derby competition. After looking through the entries, our three expert judges—Guillermo Rauch, Peter Lubbers, and Rob Hawkes—have decided on three winners and two runners-up.
Not a contestant? There are other reasons to be excited. Most importantly, all of the entries are completely open-source, making them wonderful lessons in all of the exciting things you can do with WebGL today.
Winners
- SnappyTree by newcomer Paul Brunt
- Slice:Drop by newcomer Daniel Haehn
- Kai ‘Opua by newcomer Collin Hover
Runners-up
- 3d Grapher by sophomore guska076
- FLUID by veteran Emeric “boblemarin” Florence
Relatively few demos were submitted this time around, but the quality of the entries was outstanding. Each and every finalist has created something truly amazing, something that pushes WebGL forward in an inspiring way. And let’s not forget about the other jaw-dropping entries. Games, planets, maps, mirrors, and more — every entry is extremely impressive. Congratulations to all of our contestants!
Want to get a head start on an upcoming Derby? We are now accepting demos for the No JavaScript Challenge (July) and demos related to the Camera API (August). Get started today!
10 comments