Bleeding edge Articles
-
Testing Picture-in-Picture for videos in Firefox 69 Beta and Developer Edition
Firefox has an experimental new UI feature in Firefox 69 Beta and Developer Edition - and Firefox engineers are looking for feedback on the implementation. Picture in Picture in the browser lets you pop a video out from where it’s being played into a special kind of window that’s always on top. Then you can move that window around or resize it however you need! Let us know what you think.
-
Augmented Reality and the Browser — An App Experiment
What kinds of tools do artists, developers, designers, entrepreneurs and creatives of all flavors need to be able to easily make augmented reality experiences? What kinds of apps can people build with tools we provide? In this in-depth retrospective, Anselm Hook describes the challenges and learnings from creating ARPersist, an experimental AR app that lets you apply virtual post-it notes in real-world spaces.
-
AV1: next generation video – The Constrained Directional Enhancement Filter
AV1 is a new general-purpose video codec developed by the Alliance for Open Media. The alliance began development of the new codec using Google’s VPX codecs, Cisco’s Thor codec, and Mozilla’s/Xiph.Org’s Daala codec as a starting point. AV1 leapfrogs the performance of VP9 and HEVC, making it a next-next-generation codec. Today's post is a deep-dive into the Constrained Directional Enhancement Filter and how it came to be.
-
DASH playback of AV1 video in Firefox
Bitmovin and Mozilla, both members of the Alliance for Open Media (AOM), are partnering to bring AV1 playback with HTML5 to Firefox as the first browser to play AV1 MPEG-DASH/HLS streams. To make playback possible while the AV1 bitstream is still being finalized, we just need to ensure that the encoder and decoder use the same version of the bitstream. Bitmovin and Mozilla agreed on a simple, but for the time being useful, codec string, to ensure compatibility - check out the playback demo to see for yourself.
-
WebVR for All Windows Users
On August 8, Mozilla will make WebVR available in Firefox for all 64-bit Windows users with an Oculus Rift or HTC VIVE headset. Since we first announced this feature two months ago, we’ve seen tremendous growth in the tooling, art content, and applications being produced for WebVR.
-
Internationalize your keyboard controls
Recently I came across two lovely new graphical demos, and in both cases, the controls would not work on my French AZERTY keyboard. There was the wonderful WebGL 2 technological demo After The Flood, and the very cute Alpaca Peck. Shaw was nice enough to fix the latter when I told him about the issue. […]
-
Containers Come to Test Pilot
The Containers feature in Firefox Nightly gives users the ability to place barriers on the flow of data across sites by isolating cookies, indexedDB, localStorage, and caches within discrete browsing contexts. After running the Containers UI through successive rounds of user research and UX iteration, we’ve launched a Containers experiment in Firefox Test Pilot in order to widen the audience for Containers, iterate on the UI, and reason about the future of the feature.
-
W3C Workshop on Web and Virtual Reality: A Look Ahead
The W3C Workshop on Web & Virtual Reality was a massive success. In an unprecedented showing, all the major browser vendors and some of the biggest names in technology rallied around a single vision to help reshape how we will work and interact with the web of the future through VR.
-
FlyWeb – Pure Web Cross-Device Interaction
FlyWeb is an experimental project we’ve been prototyping from within the depths of Mozilla’s platform division. It started as a side-project late last year, and since then a small, ad-hoc team has been working on implementing a “version zero” of the concept. We’ve been tinkering for the last 6 months on an implementation, and it’s […]
-
Exporting An Indie Unity Game to WebVR
WebVR holds the key to the future of VR content access – instant gratification without any downloads or installs. Or, at least we think so! We’re building a multi-platform digital game subscription service called Jump that delivers native web games to desktop, mobile, console, and VR devices, and we’ve bet our entire business on native web […]