One of Mozilla’s top priorities is to keep our users safe; this commitment is written into our mission. As soon as we discover a critical issue in Firefox, we plan a rapid mitigation. This post describes how we fixed a Pwn2Own exploit discovery and released new builds of the browser in less than 22 hours, through the collaborative and well-coordinated efforts of a global cross-functional team.
Seeking great new extensions for the Firefox Quantum Extensions Challenge! Between March 15 and April 15, 2018, use Firefox Developer Edition to create extensions that make full use of available WebExtensions APIs for one of the prize categories. (Legacy extensions that have been updated to WebExtensions APIs, or Chrome extensions that have been ported to Firefox on or after January 1, 2018, are also eligible for this challenge.)
A CTF (Capture the Flag) event is a type of security challenge or competition that can be used to teach or test online security. In this post, Mozilla security engineer and OWASP developer Simon Bennetts describes a recent CTF he hosted at a Mozilla event, and how to set up your own web security CTF with OWASP Juice Shop.
In the first part of this two-part tutorial, Josh Marinacci builds an immersive WebVR game using A-Frame, and walks through the key concepts and code for adding a physics engine, managing collisions, and adding 3d models and effects.
In Part 2 of this two-part tutorial on using A-Frame to build an immersive game, Josh Marinacci shows how to add lighting, audio, responsiveness and polish to the simple game he developed in Part 1.
Jen Simmons' seven-part mini-series on resilient CSS and how you can create great graphic design on the web, now, and not have to worry about all the old browsers.
Jen Simmons celebrates resilient CSS and shows you how it's done, in this week's Layout Land video series. Check out the opening episodes: "Introduction to Resilient CSS" and "Can I use this CSS?" both available now.
The Project Things Gateway exists as a platform to bring all of your IoT devices together under a unified umbrella, using a standardized HTTP-based API. We recently announced the Things Gateway and we’ve started a series of hands-on project posts for people who want to set up a Gateway and explore. In this post we’ll take what we’ve learned so far and build a real add-on for the Gateway. This add-on will provide a clap-sensing Web Thing that we can use to control our lights and other devices.
Mozilla's WebVR team has just released Unity WebVR Assets. It is free to download and available now on the Unity Asset Store. This tool allows creators to publish and share VR experiences they created in Unity on the open web, with a simple URL or link. These experiences can then be viewed with any WebVR enabled browser such as Firefox (using the Oculus Rift or HTC VIVE) and Microsoft Edge (using a Windows Mixed Reality headset).