HTML Articles
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Improved Process Isolation in Firefox 100
Firefox uses a multi-process model for additional security and stability while browsing: Web Content (such as HTML/CSS and Javascript) is rendered in separate processes that are isolated from the rest of the operating system and managed by a privileged parent process. This way, the amount of control gained by an attacker that exploits a bug in a content process is limited. In this article, we would like to dive a bit further into the latest major milestone we have reached: Win32k Lockdown, which greatly reduces the capabilities of the content process when running on Windows.
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Hacks Decoded: Thomas Park, Founder of Codepip
Welcome to our Hacks: Decoded Interview series! We spoke with Thomas Park over email about coding, his favourite apps and his past life at Mozilla. Thomas is the founder of Codepip, a platform he created for coding games that helps people learn HTML, CSS, JavaScript, etc. The most popular game is Flexbox Froggy.
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January brings us Firefox 85
To wrap up January, we are proud to bring you the release of Firefox 85. In this version we are bringing you support for the :focus-visible pseudo-class in CSS and associated devtools, , and the complete removal of Flash support from Firefox. We’d also like to invite you to preview two exciting new JavaScript features in the current Firefox Nightly — top-level await and relative indexing via the .at() method. Have fun!
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Securing Gamepad API
As part of Mozilla’s ongoing commitment to improve the privacy and security of the web platform, over the next few months, we will be making some changes to the Gamepad API. Starting with Firefox 81, the Gamepad API will be restricted to what are known as “secure contexts.”
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Why is CSS So Weird?
CSS is the design language of the web — one of three core web languages — but it also seems to be the most contentious and often perplexing. It's too easy and too hard, too fragile and too resilient. Love it or hate it, CSS is weird: not quite markup, not quite programming in the common (imperative) sense, and nothing like the design programs we use for print. How did we get here?
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Video Shorts from Mozilla Developer
Today we’re launching a new video channel, with a selection of shorts to kick things off. Get started with an intro to Dark Mode on the web, by Deja Hodge. Then, Jen Simmons shows us how to access a handy third-panel in the Firefox Developer Tools. Miriam Suzanne has a video all about the
::marker
pseudo-element and list counters. No matter your experience level or job description, we’re all working together towards the future health of the web, and Mozilla is here to help. -
A new video series: Web Demystified
This post introduces Web Demystified, a new video series targeting web makers -- everyone who builds things for the web: designers, developers, project and team managers, students, hobbyists, and experts. Our goal is to provide basic information for beginners, with subject matter that will also serve as a refresher on web fundamentals - beginning with episodes that describe the web itself, and HTML, its first language.
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Life After Flash: Multimedia for the Open Web
Part II: Flash delivered video, animation, interactive sites and, yes, ads to billions of users for more than a decade, but now it’s going away. Here's a compilation of resources that looks ahead at the open web technologies that have emerged to make web video, animation, and game development more performant and engaging than ever!
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Flash, In Memoriam
Part I of a two-part reflection on digital multimedia, yesterday and today: Macromedia launched Flash 1.0 in 1996 with the grand vision of a single multimedia platform that would work flawlessly in any browser or any computer. In its day, Flash triggered a wave of creativity and inspired millions of people around the world to create digital media for the web. At one time, 75% of all video content on the web was delivered via the Flash player.
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Web Games Platform: Newest Developments
In July of 2015 we announced our Games Technology Roadmap, and we've been working steadily on addressing those pain points as shared by developers. Here's an overview of the newest platform developments and the progress we've made.