Games Articles
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A-Frame comes to js13kGames: build a game in WebVR
Announcing a new twist to this year's js13kgames competition - the A-Frame category! We challenge you to build a WebVR game experience with A-Frame. For this category, you’ll have the same file size limit set to 13 kilobytes plus the A-Frame library for free. This year's theme: lost. Submissions close: September 13.
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A Saturday Night: Track and record movement in WebVR
Mozilla’s WebVR team has released a fun new virtual reality demo called A Saturday Night. Put your VR headset on, perform a dance, and share it with the world!
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Firefox Hardware Report for Web Developers
Suppose you’re developing a sophisticated web game or application, and you’re wondering — will it actually be able to run? What hardware should I be targeting to get the widest possible audience? Existing hardware reports (such as those from Valve and Unity) are excellent, but represent a different group of hardware users than the majority […]
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Basics of building 3D games on the Web
You might think that 3D games are harder to develop than 2D because of the extra dimension you have to take into account, but it’s easier than you think. We’ve recently updated the Games section on MDN with a collection of tutorials covering 3D development, with a focus on frameworks that offer shortcuts for developers […]
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Exporting An Indie Unity Game to WebVR
WebVR holds the key to the future of VR content access – instant gratification without any downloads or installs. Or, at least we think so! We’re building a multi-platform digital game subscription service called Jump that delivers native web games to desktop, mobile, console, and VR devices, and we’ve bet our entire business on native web […]
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Building Cardboard Dungeon With A-Frame
Cardboard Dungeon is a web-based dungeon-crawling experience designed for use with Google Cardboard and written using Mozilla’s virtual reality framework, A-Frame. In this case study, I’ll discuss the key challenges I faced during the development of Cardboard Dungeon, my experiences with A-Frame, and some of the lessons I learned whilst approaching virtual reality for the […]
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From game jam to mobile and Firefox OS
I love participating in game jams, where game developers get together to craft games in a very short amount of time. I thought it would be cool to take one of my past Game Jam games, Metal vs Hipsters, and port it to the mobile web and Firefox OS. Adapting to mobile My starting point […]