js13kGames 2020: A lean coding challenge with WebXR and Web Monetization
Announcing the return of the annual month-long competition for HTML5 game developers. For js13kGames contestants, the file size limit for all entries is set to 13 kilobytes of code. That's what makes this a code golf challenge. In addition to great prizes across a host of categories, including WebXR and Web Monetization, expert game reviewers provide valuable feedback on all submissions.
From js13kGames to MozFest Arcade: A game dev Web Monetization story
This is a case study in the making: how js13kGames, an online “code golf” competition for web game developers, tried out Web Monetization this year. And ended up at the Mozilla Festival, happening this week in London, demoing dozens of interesting web-monetized games. You can check out the MozFest Arcade online as well.
What Makes a Great Extension?
We’re in the middle of our Firefox Quantum Extensions Challenge so we’ve been pondering what makes a great extension. Great browser extensions add functionality and fun to Firefox, but there’s more to it than that. They’re easy to use, easy to understand, and easy to find. If you’re building an extension, Dustin Driver offers some simple steps to help it shine. The Quantum Extensions Challenge is running until April 15, 2018. Prizes will be awarded to the top extensions in three categories: Games & Entertainment, Dynamic Themes, and Tab Manager/Organizer. Enter today and keep making awesome extensions!
Firefox Quantum Extensions Challenge
Seeking great new extensions for the Firefox Quantum Extensions Challenge! Between March 15 and April 15, 2018, use Firefox Developer Edition to create extensions that make full use of available WebExtensions APIs for one of the prize categories. (Legacy extensions that have been updated to WebExtensions APIs, or Chrome extensions that have been ported to Firefox on or after January 1, 2018, are also eligible for this challenge.)
Hands-On Web Security: Capture the Flag with OWASP Juice Shop
A CTF (Capture the Flag) event is a type of security challenge or competition that can be used to teach or test online security. In this post, Mozilla security engineer and OWASP developer Simon Bennetts describes a recent CTF he hosted at a Mozilla event, and how to set up your own web security CTF with OWASP Juice Shop.
Lessons learned from the A-Frame category in the js13kGames competition
With the Global Game Jam weekend ahead, it’s a great time to consider building with WebVR and A-Frame. The js13kGames 2017 competition ended back in September last year, but the game devs who built playable WebVR entries limited to just 13 kilobytes learned a lot along the way. Here's a look at their learnings - and their code! And if you're looking for a new 3D challenge – Mozilla recently launched the WebVR Medieval Fantasy Experience Challenge, which is open now till the end of February.
A-Frame comes to js13kGames: build a game in WebVR
Announcing a new twist to this year's js13kgames competition - the A-Frame category! We challenge you to build a WebVR game experience with A-Frame. For this category, you’ll have the same file size limit set to 13 kilobytes plus the A-Frame library for free. This year's theme: lost. Submissions close: September 13.
An Interview With Giovanny Beltran, js13kgames Winner
js13kGames: Code golf for game devs
How much is 13 kB? These days a couple of kilobytes seem like a drop in the ocean. Rewind back to the dawn of video game history, however, and you’ll soon realise that early pioneers had to work with crazy limitations. The beloved Atari 2600, for example, had a measly 128 bytes of RAM with […]
Push the Web Further at Hackanooga
If you enjoy pushing the limits of the open web platform, we want you to join us September 14-16 in The Gig City (Chattanooga, Tennessee) for a weekend of good food, good friends, and—most importantly—a unique opportunity to play on a citywide, 1 gigabit per second network. What happens when you hack with WebGL, WebRTC, […]