ES6 In Depth is a series on new features being added to the JavaScript programming language in the 6th Edition of the ECMAScript standard, ES6 for short.
Note: There is now a Vietnamese translation of this post, created by Julia Duong of the Coupofy team.
What are ES6 symbols?
Symbols are not logos.
They’re not little pictures you can use in your code.
let 😻 = 😍 x 😺; // SyntaxError
They’re not a literary device that stands for something else.
They’re definitely not the same thing as cymbals.
(It is not a good idea to use cymbals in programming. They have a tendency to crash.)
So, what are symbols?
The seventh type
Since JavaScript was first standardized in 1997, there have been six types. Until ES6, every value in a JS program fell into one of these categories.
- Undefined
- Null
- Boolean
- Number
- String
- Object
Each type is a set of values. The first five sets are all finite. There are, of course, only two Boolean values, true
and false
, and they aren’t making new ones. There are rather more Number and String values. The standard says there are 18,437,736,874,454,810,627 different Numbers (including NaN
, the Number whose name is short for “Not a Number”). That’s nothing compared to the number of different possible Strings, which I think is (2144,115,188,075,855,872 − 1) ÷ 65,535 …though I may have miscounted.
The set of Object values, however, is open-ended. Each object is a unique, precious snowflake. Every time you open a Web page, a rush of new objects is created.
ES6 symbols are values, but they’re not strings. They’re not objects. They’re something new: a seventh type of value.
Let’s talk about a scenario where they might come in handy.
One simple little boolean
Sometimes it would be awfully convenient to stash some extra data on a JavaScript object that really belongs to someone else.
For example, suppose you’re writing a JS library that uses CSS transitions to make DOM elements zip around on the screen. You’ve noticed that trying to apply multiple CSS transitions to a single div
at the same time doesn’t work. It causes ugly, discontinuous “jumps”. You think you can fix this, but first you need a way to find out if a given element is already moving.
How can you solve this?
One way is to use CSS APIs to ask the browser if the element is moving. But that sounds like overkill. Your library should already know the element is moving; it’s the code that set it moving in the first place!
What you really want is a way to keep track of which elements are moving. You could keep an array of all moving elements. Each time your library is called upon to animate an element, you can search the array to see if that element is already there.
Hmm. A linear search will be slow if the array is big.
What you really want to do is just set a flag on the element:
if (element.isMoving) { smoothAnimations(element); } element.isMoving = true;
There are some potential problems with this too. They all relate to the fact that your code isn’t the only code using the DOM.
- Other code using
for-in
orObject.keys()
may stumble over the property you created. - Some other clever library author may have thought of this technique first, and your library would interact badly with that existing library.
- Some other clever library author may think of it in the future, and your library would interact badly with that future library.
- The standard committee may decide to add an
.isMoving()
method to all elements. Then you’re really hosed!
Of course you can address the last three problems by choosing a string so tedious or so silly that nobody else would ever name anything that:
if (element.__$jorendorff_animation_library$PLEASE_DO_NOT_USE_THIS_PROPERTY$isMoving__) { smoothAnimations(element); } element.__$jorendorff_animation_library$PLEASE_DO_NOT_USE_THIS_PROPERTY$isMoving__ = true;
This seems not quite worth the eye strain.
You could generate a practically unique name for the property using cryptography:
// get 1024 Unicode characters of gibberish var isMoving = SecureRandom.generateName(); ... if (element[isMoving]) { smoothAnimations(element); } element[isMoving] = true;
The object[name]
syntax lets you use literally any string as a property name. So this will work: collisions are virtually impossible, and your code looks OK.
But this is going to lead to a bad debugging experience. Every time you console.log()
an element with that property on it, you’ll be looking a huge string of garbage. And what if you need more than one property like this? How do you keep them straight? They’ll have different names every time you reload.
Why is this so hard? We just want one little boolean!
Symbols are the answer
Symbols are values that programs can create and use as property keys without risking name collisions.
var mySymbol = Symbol();
Calling Symbol()
creates a new symbol, a value that’s not equal to any other value.
Just like a string or number, you can use a symbol as a property key. Because it’s not equal to any string, this symbol-keyed property is guaranteed not to collide with any other property.
obj[mySymbol] = "ok!"; // guaranteed not to collide console.log(obj[mySymbol]); // ok!
Here is how you could use a symbol in the situation discussed above:
// create a unique symbol var isMoving = Symbol("isMoving"); ... if (element[isMoving]) { smoothAnimations(element); } element[isMoving] = true;
A few notes about this code:
- The string
"isMoving"
inSymbol("isMoving")
is called a description. It’s helpful for debugging. It’s shown when you write the symbol toconsole.log()
, when you convert it to a string using.toString()
, and possibly in error messages. That’s all. element[isMoving]
is called a symbol-keyed property. It’s simply a property whose name is a symbol rather than a string. Apart from that, it is in every way a normal property.- Like array elements, symbol-keyed properties can’t be accessed using dot syntax, as in
obj.name
. They must be accessed using square brackets. - It’s trivial to access a symbol-keyed property if you’ve already got the symbol. The above example shows how to get and set
element[isMoving]
, and we could also askif (isMoving in element)
or evendelete element[isMoving]
if we needed to. - On the other hand, all of that is only possible as long as
isMoving
is in scope. This makes symbols a mechanism for weak encapsulation: a module that creates a few symbols for itself can use them on whatever objects it wants to, without fear of colliding with properties created by other code.
Because symbol keys were designed to avoid collisions, JavaScript’s most common object-inspection features simply ignore symbol keys. A for-in
loop, for instance, only loops over an object’s string keys. Symbol keys are skipped. Object.keys(obj)
and Object.getOwnPropertyNames(obj)
do the same. But symbols are not exactly private: it is possible to use the new API Object.getOwnPropertySymbols(obj)
to list the symbol keys of an object. Another new API, Reflect.ownKeys(obj)
, returns both string and symbol keys. (We’ll discuss the Reflect
API in full in an upcoming post.)
Libraries and frameworks will likely find many uses for symbols, and as we’ll see later, the language itself is using of them for a wide range of purposes.
But what are symbols, exactly?
> typeof Symbol() "symbol"
Symbols aren’t exactly like anything else.
They’re immutable once created. You can’t set properties on them (and if you try that in strict mode, you’ll get a TypeError). They can be property names. These are all string-like qualities.
On the other hand, each symbol is unique, distinct from all others (even others that have the same description) and you can easily create new ones. These are object-like qualities.
ES6 symbols are similar to the more traditional symbols in languages like Lisp and Ruby, but not so closely integrated into the language. In Lisp, all identifiers are symbols. In JS, identifiers and most property keys are still considered strings. Symbols are just an extra option.
One quick caveat about symbols: unlike almost anything else in the language, they can’t be automatically converted to strings. Trying to concatenate a symbol with strings will result in a TypeError.
> var sym = Symbol("<3"); > "your symbol is " + sym // TypeError: can't convert symbol to string > `your symbol is ${sym}` // TypeError: can't convert symbol to string
You can avoid this by explicitly converting the symbol to a string, writing String(sym)
or sym.toString()
.
Three sets of symbols
There are three ways to obtain a symbol.
- Call
Symbol()
. As we already discussed, this returns a new unique symbol each time it’s called. - Call
Symbol.for(string)
. This accesses a set of existing symbols called the symbol registry. Unlike the unique symbols defined bySymbol()
, symbols in the symbol registry are shared. If you callSymbol.for("cat")
thirty times, it will return the same symbol each time. The registry is useful when multiple web pages, or multiple modules within the same web page, need to share a symbol. - Use symbols like
Symbol.iterator
, defined by the standard. A few symbols are defined by the standard itself. Each one has its own special purpose.
If you still aren’t sure if symbols will be all that useful, this last category is interesting, because they show how symbols have already proven useful in practice.
How the ES6 spec is using well-known symbols
We’ve already seen one way that ES6 uses a symbol to avoid conflicts with existing code. A few weeks ago, in the post on iterators, we saw that the loop for (var item of myArray)
starts by calling myArray[Symbol.iterator]()
. I mentioned that this method could have been called myArray.iterator()
, but a symbol is better for backward compatibility.
Now that we know what symbols are all about, it’s easy to understand why this was done and what it means.
Here are a few of the other places where ES6 uses well-known symbols. (These features are not implemented in Firefox yet.)
- Making
instanceof
extensible. In ES6, the expression<var>object</var> instanceof <var>constructor</var>
is specified as a method of the constructor:constructor[Symbol.hasInstance](object)
. This means it is extensible. - Eliminating conflicts between new features and old code. This is seriously obscure, but we found that certain ES6
Array
methods broke existing web sites just by being there. Other Web standards had similar problems: simply adding new methods in the browser would break existing sites. However, the breakage was mainly caused by something called dynamic scoping, so ES6 introduces a special symbol,Symbol.unscopables
, that Web standards can use to prevent certain methods from getting involved in dynamic scoping. - Supporting new kinds of string-matching. In ES5,
str.match(myObject)
tried to convertmyObject
to aRegExp
. In ES6, it first checks to see ifmyObject
has a methodmyObject[Symbol.match](str)
. Now libraries can provide custom string-parsing classes that work in all the places whereRegExp
objects work.
Each of these uses is quite narrow. It’s hard to see any of these features by themselves having a major impact in my day-to-day code. The long view is more interesting. Well-known symbols are JavaScript’s improved version of the __doubleUnderscores
in PHP and Python. The standard will use them in the future to add new hooks into the language with no risk to your existing code.
When can I use ES6 symbols?
Symbols are implemented in Firefox 36 and Chrome 38. I implemented them for Firefox myself, so if your symbols ever act like cymbals, you’ll know who to talk to.
To support browsers that do not yet have native support for ES6 symbols, you can use a polyfill, such as core.js. Since symbols are not exactly like anything previously in the language, the polyfill isn’t perfect. Read the caveats.
Next week, we’ll have two new posts. First, we’ll cover some long-awaited features that are finally coming to JavaScript in ES6—and complain about them. We’ll start with two features that date back almost to the dawn of programming. We’ll continue with two features that are very similar, but powered by ephemerons. So please join us next week as we look at ES6 collections in depth.
And, stick around for a bonus post by Gastón Silva on a topic that isn’t an ES6 feature at all, but might provide the nudge you need to start using ES6 in your own projects. See you then!
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