Articles tagged “aframe”
Sharpen your WebVR skills with experiments from Glitch and Mozilla
Earlier this year, we partnered with Glitch.com on a starter kit that teaches the fundamentals of WebVR using A-Frame. Today, we introduce a week of WebVR experiments that build on the basics. Designed by Glitch creator Andrés Cuervo, each experiment is unique and is meant to teach and inspire as you craft your own WebVR experiences.
Anyone can create a virtual reality experience with this new WebVR starter kit from Mozilla and Glitch
Building a virtual reality experience may seem daunting, but it really isn’t. WebVR and frameworks like A-Frame make it easy to get started right. This is why we worked with Glitch to create a WebVR starter kit. Today we introduce a free, 5-part video course with interactive code examples that will teach you the fundamentals of WebVR using A-Frame.
Building an Immersive Game with A-Frame and Low Poly Models
In the first part of this two-part tutorial, Josh Marinacci builds an immersive WebVR game using A-Frame, and walks through the key concepts and code for adding a physics engine, managing collisions, and adding 3d models and effects.
Multi-user experiences with A-Frame
Salva de la Puente describes the
sharedspacecomponent he's built, which brings the power of WebRTC to A-Frame users. The component provides a collaboration model where participants can join or leave a named space, share audio and state, and send JSON-serializable objects to other peers. Check it out!