Tools for VR development Articles
Performance-Tuning a WebVR Game
The smaller the app, the faster it loads. Here's how I reduced the size of a favorite WebVR game, optimizing font, audio, and image files to hit my target: 10-second load times in VR headsets.
New API to Bring Augmented Reality to the Web
The WebXR Device API has two goals that differentiate it from WebVR: support for new user inputs like voice and gestural navigation, and laying a foundation for augmented reality on the web. This emerging specification aims to remove barriers so AR and VR content is accessible to creators and users alike.
Create VR on the Web using Unity3D
Mozilla's WebVR team has just released Unity WebVR Assets. It is free to download and available now on the Unity Asset Store. This tool allows creators to publish and share VR experiences they created in Unity on the open web, with a simple URL or link. These experiences can then be viewed with any WebVR enabled browser such as Firefox (using the Oculus Rift or HTC VIVE) and Microsoft Edge (using a Windows Mixed Reality headset).
Meta 2 AR Headset with Firefox
One of the biggest challenges in developing immersive WebVR experiences today is that immersion takes you away from your developer tools. With Meta's new augmented reality headset, you can work on and experience WebVR content today without ever taking a headset on or off, or connecting developer tools to a remote device.
Essential WebVR resources
With the release of the WebVR API v1.1, and WebVR support in Firefox 55, here's a collection of useful resources for WebVR development. From the landing page at vr.mozilla.org to the A-Frame website and community, here's everything you need to get started.
Picasso Tower 360º tour with A-Frame
360º tours offer first-time WebVR creators a perfect starting project that does not require exotic or expensive gear to begin VR development. Panoramic 360º scenes naturally fall back to regular 2D visualization on a desktop or mobile screen. Today's tour will help you get started building an A-Frame 360º experience of your own.
VR development from the comfort of your regular environment
If you’re new at developing VR content, maybe you’ve recently switched to a Windows PC. Coming from Mac and Linux systems, switching to and from Windows can be a challenge. If this is your situation too, here’s a walkthrough of one developer's setup for working with virtual reality, that maintains the comfort of a familiar context and minimizes disruptive context switches.
Showcasing your WebVR experiences
WebVR combines the powerful reach of the Internet with the immersive appeal of virtual reality content. With WebVR, a VR experience is never more than one URL away. Nevertheless, VR equipment is still expensive and not quite adopted for consumer use. For this reason, it is useful to be able to record your VR projects for others to experience and enjoy. This tutorial teaches you how to record a virtual experience you’ve created using the mirror mode in SteamVR.