WebGL Articles
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Mozilla developer preview (Gecko 1.9.3a1) available for download
Editor’s note: Today, Mozilla released a preview of the Gecko 1.9.3 platform for developers and testers. Check out the Mozilla Developer News announcement reposted below. A Mozilla Developer Preview of improvements in the Gecko layout engine is now available for download. This is a pre-release version of the Gecko 1.9.3 platform, which forms the core […]
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WebGL Draft Released Today
Even without a draft specification of WebGL in circulation, we’ve seen some promising 3D content using WebGL appear on the web, put together mainly through developer ingenuity and the fact that Firefox, Chromium, and WebKit are open source projects with early support for the technology. Today, the WebGL Working Group at Khronos released a provisional […]
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WebGL goes mobile
Vlad was nice enough to put together a video of his recent work to bring WebGL to mobile phones. This demo was done on the first phone that supports Firefox, the Nokia N900. For more information about WebGL check back here or follow planet WebGL.
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WebGL in the wild
This is a guest post by David Humphrey and was originally posted in his weblog. David is a professor at Seneca College in Toronto where he teaches and researches open source development and leads Mozilla’s education project. David’s been involved with WebGL well before it became WebGL and was just a Firefox extension. It’s nice […]
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three more WebGL demos
If you see other cool WebGL demos post them in the comments here or let us know at @mozhacks. We’ll keep posting them as we find them. A port of Puls to WebGL: Escher-Droste effect in WebGL: Metatunnel by FRequency: (via Mark Steele)
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WebGL for Firefox
This is a re-post from Vlad Vukićević‘s personal blog. WebGL, an effort to bring a GL-based 3D extension to the web, is being standardized through Khronos. The WebGL work is based on the GL Canvas extension that Vlad started and is now being implemented in both Firefox and Safari. Builds that include support for WebGL […]