WebGL Articles
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Hacks Weekly – Compressive images, JavaScript MVC, C++ ported 3D racing game to WebGL and more
The web moves on and interesting things pop up! Here are this week’s link from Mozilla’s Developer Engagement team.
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Interview: Paul Brunt, WebGL Dev Derby winner
Paul Brunt won the WebGL Dev Derby with SnappyTree, his incredibly powerful (and even a little addicting) 3D tree designer. SnappyTree provides a wonderful example of what we can do with the Web today — it even has an export function for using your trees in native applications (move over Blender), not that we will […]
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Friday fun: Trigger Rally in WebGL
As reported by Creative JS, Jasmine Kent ported her open source Linux racing game Trigger Rally to WebGL to run in HTML5 browsers. In the following video you can see it running pretty smoothly on my MacBook air that is already running 12% of CPU without it starting (as ScreenFlow is recording and VLC was […]
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Beam me up, Scotty – bringing HTML5 to the enterprise
The last few days I was busy talking to in-house developers at two large enterprise companies, Sabre in Poland and SAP in Germany. Both these companies approached us asking for a talk about HTML5 as the topic gets a lot of interest in the upper echelons and there is a lot of confusion about it. […]
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Introducing Mozilla Hacks Weekly
We in the Developer Engagement Team at Mozilla – who write this blog, give presentations, work on the MDN documentation, meet the community and many other things – always try to stay on top what is happening on the Internet. And now we want to share our reading with you!
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HTML5 APIs – Where No Man Has Gone Before! – Presentation at Gotham JS
Last weekend I was in New York City to speak at the GothamJS conference and Mozilla also sponsored it. It was a nice event with about 200 attendees, taking place in the NYIT Auditorium on Broadway. The event was one-track with 8 speakers, and personally I always prefer when it’s just one track for follow-up […]