Found 493 results for “html5”
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Rounding-up the first Mozilla HTML5 games work week
A few weeks ago I wrote about the first Mozilla HTML5 games work week in Toronto and why it is important. In this post I summarise the week’s events and highlight some key observations. Before I start I should point out that I won’t be making any dramatic announcements from Mozilla or going into too […]
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Aurora 8 is here
Today we release Aurora Update 8. We’ve got even more HTML5 support, support for cross-origin textures in WebGL, support for insertAdjacentHTML() and reduced resource requirements for media elements. Cross-origin WebGL textures We disabled support for cross-origin textures in Firefox 5 due to security concerns. You can now use cross-origin textures in Aurora Update 8, although […]
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History API changes in Firefox 4
This is a guest post by Jonas Sicking, one of the Gecko developers. As I’m sure you know we’re getting ready to ship Firefox 4. And as you might know Firefox 4 includes the history API (which includes the pushState() and replaceState() methods) defined in HTML5. This API is also implemented in Safari and Chrome, […]
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A call for quality HTML5 demo markup
HTML5 is a necessary evolution to make the web better. Before the HTML5 specs were created we used (and still use) a hacked together bunch of systems meant for describing and linking documents to create applications. We use generic elements to simulate rich interaction modules used in desktop development and we make assumptions as to […]
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Firefox 4 Beta: Latest update is here — what’s in it for web developers?
The latest Firefox 4 Beta has just been released. Here is a quick overview of the new features for web developers. Hardware acceleration for Windows Vista/7 (via Direct2D) has been activated. Demo and explanations are in a previous post (see screencast below). The Audio Data API is now available. See David’s blog post (see screencast […]
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experimenting with HTML5 video at the BBC
The BBC has a post up describing an experiment that they have put together that uses HTML5 video that works in Firefox 3.5 and Safari. The demo uses jQuery and drives a simple carousel that shows the current chapter as the video plays. It also shows subtitles as the video plays. One really great, and […]
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add some ambiance to your videos
Note: this post was originally posted to the silverorange labs blog and was written by Mike Gauthier. Mike and other people at silverorange put this demo together for the 35 days project and we thank them. Also note that the demo below is extremely CPU-intensive. If you’re interested in the effect and you don’t have […]
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Build an HTML5 game—and distribute it
Last year, Mozilla and Humble Bundle brought great indie titles like FTL: Faster Than Light, Voxatron, and others to the Web through the Humble Mozilla Bundle promotion. This year we plan to go even bigger with developments in JavaScript such as support for SIMD and SharedArrayBuffer. Gaming on the Web without plugins is great; the […]
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Resources for HTML5 game developers
Today we released Firefox 31 and it offers a couple of new features that help HTML5 game developers to code and debug sophisticated games. In addition Mozilla blogged about the first commercial games leveraging asm.js, Dungeon Defenders Eternity and Cloud Raiders both of which were cross-compiled in to JavaScript using the Emscripten compiler. Games like […]
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Firefox Development Highlights – Per Window Private Browsing & Canvas' globalCompositeOperation new values
On a regular basis, we like to highlight the latest features in Firefox for developers, as part of our Bleeding Edge series, and most examples only work in Firefox Nightly (and could be subject to change). Per Window Private Browsing Private browsing is very useful for web developers. A new private session doesn’t include existing […]