Articles by Luke Wagner
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WebAssembly’s post-MVP future: A cartoon skill tree
People have a misconception—they think that the WebAssembly that landed in browsers back in 2017—is the final version. In fact, we still have many use cases to unlock, from heavy-weight desktop applications, to small modules, to JS frameworks, to all the things outside the browser… Node.js, and serverless, and the blockchain, and portable CLI tools, and the internet of things. The WebAssembly that we have today is not the end of this story—it’s just the beginning.
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WebAssembly Browser Preview
Since the last WebAssembly milestone we reached in March, we’ve been hard at work in the WebAssembly Community Group to define a standard and to implement that standard in our respective browsers. I’m happy to say now that we have a binary format release candidate and there are compatible implementations already in trunk SpiderMonkey and […]
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A WebAssembly Milestone: Experimental Support in Multiple Browsers
WebAssembly is an emerging standard whose goal is to define a safe, portable, size- and load-time efficient binary compiler target which offers near-native performance—a virtual CPU for the Web. WebAssembly is being developed in a W3C Community Group (CG) whose members include Mozilla, Microsoft, Google and Apple. I’m excited to announce that WebAssembly has reached […]
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asm.js Speedups Everywhere
asm.js is an easy-to-optimize subset of JavaScript. It runs in all browsers without plugins, and is a good target for porting C/C++ codebases such as game engines – which have in fact been the biggest adopters of this approach, for example Unity 3D and Unreal Engine. Obviously, developers porting games using asm.js would like them […]