In this video screencast, I’ll go through the process of how to diagnose issues with slow code and how to fix those issues in your code. Watch me fix for a 2d canvas demo that’s so slow it can barely update after a few seconds. By running a performance analysis, I’ll show you a simple code tweak that makes the demo run well at real-time rates.
About Greg Tatum
Greg Tatum is a Developer Tools Engineer working on the Performance and Memory tools. He has a passion for creative coding and is always trying to push browsers to their limits in what they can draw using 2d canvas and WebGL.