WebGL Articles
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Announcing Firefox Aurora 10
We’re happy to announce the availability of Aurora 10. (Download and Test Aurora 10) In additional to the normal improvements that you’ve come to expect like performance, security and bug fixes, Aurora 10 focuses in HTML5 enhancements. New additions HTML5 Visibility API createProcessingInstruction WebGL antialiasing Read more…
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Using CORS to load WebGL textures from cross-domain images
In Firefox, as well as in Chrome, it is now possible to load cross-domain images into WebGL textures, if they have been approved by CORS. Most prominently, this feature allows for impressive 3D mapping applications such as Google MapsGL and Nokia Maps 3D. What happened Read more…
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Beam me up, Scotty – bringing HTML5 to the enterprise
The last few days I was busy talking to in-house developers at two large enterprise companies, Sabre in Poland and SAP in Germany. Both these companies approached us asking for a talk about HTML5 as the topic gets a lot of interest in the upper Read more…
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Debugging and editing webpages in 3D
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Mozilla demoparty winners announced
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Mozilla Hacks Weekly, August 18th 2011
It’s Thursday, folks, and you know what that means, right? It’s time for Mozilla Hacks Weekly, with recommended reading from the Mozilla Developer Engagement Read more…
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Introducing Mozilla Hacks Weekly
We in the Developer Engagement Team at Mozilla – who write this blog, give presentations, work on the MDN documentation, meet the community and many other things – always try to stay on top what is happening on the Internet. And now we want to Read more…
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Tilt: Visualize your Web page in 3D
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HTML5 APIs – Where No Man Has Gone Before! – Presentation at Gotham JS
Last weekend I was in New York City to speak at the GothamJS conference and Mozilla also sponsored it. It was a nice event with about 200 attendees, taking place in the NYIT Auditorium on Broadway. The event was one-track with 8 speakers, and personally Read more…
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Cross-domain WebGL textures disabled in Firefox 5
In Firefox 5, it is no longer possible to use cross-domain elements as the source for WebGL textures. We made this change in response to security concerns around the possibility of cross domain information leakage. Unfortunately, that means that some WebGL-using pages are no longer Read more…
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