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  1. Paul Booker wrote on December 22nd, 2010 at 3:33 pm:

    Booya!

    Reply

  2. barney wrote on December 22nd, 2010 at 6:46 pm:

    Love it!

    I love firefox 4. This beta 8 just made my day…. my week is better.
    … A better month on the web… a better Christmas on the highway of the information. Hell, a better car on the way to the future. Slim, beautiful, fast, innovative. Greetings from Hungary. Keep up the great worj.

    Reply

  3. Kishan.B wrote on December 23rd, 2010 at 12:17 am:

    Super coooooollll !!! :)

    Reply

  4. Wim wrote on December 23rd, 2010 at 2:53 am:

    Absolutely cool!

    Reply

  5. Joe wrote on December 23rd, 2010 at 3:28 am:

    This is pretty cool. Shows a interesting way games could be done in the future. What I would say is all of this needs to be p2p if we are going to be able to host it ourselves on our own little servers. If it was p2p, the game can go critical mass, whilst still the master copy is still hosted on a little home server. If it isn’t p2p, a game copy can only be as popular as the server is able to cope with. All that textures and geometry….. Some kind of streaming p2p would be ideal, only load what is needed, just before it’s actually needed. No point making the user wait for the download of levels they may never get to, or that can be loaded while they are playing lower levels, or downloading part of the world miles away from where they are, etc etc etc

    Reply

  6. Webman wrote on December 23rd, 2010 at 5:02 am:

    WebGL NOT working on FF 4b9pre 23-12-2010 @ 64bit Ubuntu 10.10

    Reply

  7. Curtis wrote on December 23rd, 2010 at 7:21 am:

    Well put together and an excellent demonstration of the different technologies.

    Reply

  8. Style Thing wrote on December 24th, 2010 at 11:14 am:

    It’s very cool, big step forward e.t.c but.. it’s lagging!
    even if I turn all extensions off

    Windows 7 + Firefox 4pre9
    Intel 3.09 @ 2.53
    Nvidia GeForce GT 240 1024MB
    2048MB RAM

    Freezes every several seconds

    Reply

  9. abdul wrote on December 25th, 2010 at 2:59 am:

    its awesome

    Reply

  10. shpongled wrote on December 25th, 2010 at 4:12 am:

    Background music: Shpongle – Nothing Is Something Worth Doing

    Reply

  11. Anon wrote on December 25th, 2010 at 9:39 am:

    Partying like it’s 1999?

    Reply

  12. Kyle Lund wrote on December 25th, 2010 at 9:13 pm:

    Just think what it’d be able to do with HTML6 and OpenGL 4.1 (P. S. I’m kind of thinking of what HTML6 could potentially be)

    Reply

  13. voidmind wrote on December 27th, 2010 at 7:46 am:

    Impressive!

    Out of curiosity: Will it be possible to render a DIV inside a rectangle 3D element so that Web content can be moved around in 3D space?

    Reply

  14. Tase wrote on December 27th, 2010 at 2:10 pm:

    I am on ubuntu 10.10 and WebGL doesn’t work…

    john@ubuntu:~$ uname -a
    Linux ubuntu 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 01:41:57 UTC 2010 i686 GNU/Linux

    ohn@ubuntu:~$ glxgears
    Running synchronized to the vertical refresh. The framerate should be
    approximately the same as the monitor refresh rate.
    296 frames in 5.0 seconds = 59.108 FPS
    291 frames in 5.0 seconds = 58.113 FPS
    300 frames in 5.0 seconds = 59.902 FPS
    300 frames in 5.0 seconds = 59.906 FPS
    300 frames in 5.0 seconds = 59.904 FPS
    292 frames in 5.0 seconds = 58.305 FPS
    288 frames in 5.0 seconds = 57.510 FPS
    296 frames in 5.0 seconds = 59.101 FPS

    john@ubuntu:~$ glxinfo
    name of display: :0.0
    display: :0 screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
    GLX_INTEL_swap_event
    GLX version: 1.4
    GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
    GLX_INTEL_swap_event
    OpenGL vendor string: DRI R300 Project
    OpenGL renderer string: Mesa DRI R300 (RS400 5975) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI2
    OpenGL version string: 1.5 Mesa 7.9-devel
    OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_provoking_vertex,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_MESAX_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_object, GL_EXT_fog_coord,
    GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_vertex_array,
    GL_EXT_vertex_array_bgra, GL_APPLE_packed_pixels,
    GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
    GL_ATI_texture_mirror_once, GL_ATI_separate_stencil,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection,
    GL_NV_texture_rectangle, GL_NV_vertex_program, GL_OES_read_format,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

    64 GLX Visuals
    visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
    —————————————————————————-
    0×021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
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    96 GLXFBConfigs:
    visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
    —————————————————————————-
    0x05f 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
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    john@ubuntu:~$

    Reply

  15. Benoit Jacob wrote on December 28th, 2010 at 12:44 am:

    @voidmind: yes, any DOM element may be used as a texture in a WebGL context. a great demo of that is given at http://fhtr.org/webgl_presentation.html#0

    Reply

    1. voidmind wrote on December 29th, 2010 at 7:58 pm:

      The slides says WebGL can only load CANVAS, IMG and VIDEO as textures so it doesn’t seem to support any DOM element. Loading any DOM element would be a killer feature for web design. (“any” might mean a whole web page rendered on the side of a 3D shape).

      Reply

  16. Benoit Jacob wrote on December 29th, 2010 at 9:59 am:

    @Tase: on linux, you still have to enable WebGL manually: go to about:config and set webgl.enabled_for_all_sites

    Reply

  17. Tase wrote on December 29th, 2010 at 10:56 am:

    @Benoit Jacob: webgl.enabled_for_all_sites is set to true, and WebGL still doesn’t work… (it works with software rendering when I use libOSMesa but that’s not a solution as it works really really really really really really really really really really really really really slow :)

    OpenGL version string: 1.5 <= Could this be the problem? As WebGL is based on OpenGL ES v2???

    Reply

  18. Benoit Jacob wrote on December 29th, 2010 at 11:16 am:

    @Tase: Even though WebGL is closest to OpenGL ES v2, every WebGL implementation that I know, including ours, supports desktop OpenGL too, but you need at least OpenGL 2.1 because WebGL is entirely based on the programmable pipeline. So indeed, OpenGL 1.5 is not good enough.

    Reply

  19. Tase wrote on December 29th, 2010 at 12:02 pm:

    @Benoit Jacob: Thanks for the details. So the problem is with the MESA graphics drivers. I will go complain somewhere else :P

    Reply

  20. Deeve wrote on December 29th, 2010 at 4:39 pm:

    so far – dl firefox 4.0 Beta 8 specifically to access google body browser
    full uninstall of firefox 3.xx
    credits now say I’ve got the 4.0 beta onboard
    body browser says “must have webGL enabled
    checking config – sure looks like it to me
    even went naked and allowed all cookies
    still no go – this counts as a fail to me, coz I’m going back to work and giving up on this nonsense.
    All respect – Deeve

    Reply

  21. Benoit Jacob wrote on December 29th, 2010 at 10:06 pm:

    @voidmind: WebGL *can* load any DOM element as texture. canvas/image/video are just special cases. In addition to DOM elements, WebGL can also load canvas ImageData and plain bitmap arrays.

    Reply

  22. Dannii wrote on December 31st, 2010 at 7:07 pm:

    Still no DataView?

    Reply

  23. Warsaw wrote on January 3rd, 2011 at 7:07 am:

    I downloaded firefox 4.08b but it still gives me the same message ur browser needs webgl for http://bodybrowser.googlelabs.com/

    Reply

    1. Deeve wrote on January 6th, 2011 at 10:46 am:

      same here

      Reply

  24. Jason Ng wrote on January 3rd, 2011 at 2:02 pm:

    I know there’s also specifically problems with webGL on 64-bit Vista too. Though it works fine on 32-bit XP.

    Reply

    1. Warsaw wrote on January 4th, 2011 at 4:28 am:

      Ya ur right Jasob, have a vista 64.. thanks anyways. im gonna try it on Windows 7 ultimate edition

      Reply

  25. rosaliana wrote on January 6th, 2011 at 8:11 am:

    wow.. very nice. fun day with firefox.

    Reply

  26. Rahly wrote on January 6th, 2011 at 1:25 pm:

    Updating to 4.0b8 from 7, completely kills my WebGL. I don’t get an error saying WebGL not found, but nothing gets rendered anymore.

    Reply

  27. gideonkesse wrote on January 8th, 2011 at 11:44 am:

    Kesse wrote on January 8th,2011 at 6:42 pm
    it very nice and fun day with it.

    Reply

  28. dRock wrote on January 14th, 2011 at 1:56 am:

    WebGL is blowing my mind… I think this particular mashup shows the power of an open web and what can be accomplished when software and services are open and freely available.

    great job moz crew.

    Reply

  29. mike wrote on January 14th, 2011 at 4:14 pm:

    This hasn’t worked since 4.6 now I got 4.8 still don’t work.

    Reply

  30. Neale wrote on January 18th, 2011 at 2:11 pm:

    Got 6 cores and it one gets thrashed, the rest are rather idle…

    Reply

  31. Juliano Dantas wrote on January 30th, 2011 at 4:38 am:

    Worked here on Firefox 4 beta 10, with Windows XP SP3. But the performance is slow and grapich buged [some buildings are blue, no definition].

    Reply

  32. Jordi Bancells wrote on February 12th, 2011 at 3:49 am:

    I use Mozilla Firefox 4.0 Beta 11 on Windows XP SP3 32 bits.

    I can not see the demo. Mozilla shows:
    Could not initialise WebGL, sorry :-(

    I have a similar problem with Google Body. The message:
    “To use Google Body, you need a Web browser that supports WebGL. You’ll find links to Chrome Beta, Mozilla Firefox Beta, and others on this page.”

    I’ve searched the problem in the net, and I have found that the preference webgl.enabled_for_all_sites
    must be enabled in about:config

    My problem is that in my about:config doesn’t appear this preference!

    Some idea? Thank you all.

    Reply

  33. Solla Carrock wrote on March 12th, 2011 at 7:17 pm:

    I tried to load the web gl demo from the link. Result was an error webgl could not initialize, sorry. I am running the firefox 4 beta (just downloaded today) on Windows xp

    Reply

  34. brian wrote on March 25th, 2011 at 9:29 am:

    @Jordi, I didnt see webgl.enabled_for_all_sites in my about:config list either but I used turned on webgl-force-enabled and it worked for me.

    Reply

  35. icflyoncyber wrote on September 20th, 2011 at 12:57 pm:

    doood, its nice 2 work.

    Reply

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