Articles tagged “WebVR”
-
VR development from the comfort of your regular environment
If you’re new at developing VR content, maybe you’ve recently switched to a Windows PC. Coming from Mac and Linux systems, switching to and from Windows can be a challenge. If this is your situation too, here’s a walkthrough of one developer's setup for working with virtual reality, that maintains the comfort of a familiar context and minimizes disruptive context switches.
-
Showcasing your WebVR experiences
WebVR combines the powerful reach of the Internet with the immersive appeal of virtual reality content. With WebVR, a VR experience is never more than one URL away. Nevertheless, VR equipment is still expensive and not quite adopted for consumer use. For this reason, it is useful to be able to record your VR projects for others to experience and enjoy. This tutorial teaches you how to record a virtual experience you’ve created using the mirror mode in SteamVR.
-
Having fun with physics and A-Frame
A-Frame is a WebVR framework to build virtual reality experiences. It comes with some bundled components that allow you to easily add behavior to your VR scenes, but you can download more –or even create your own. In this post, you can see how to create a VR scene that integrates a physics engine via a third-party component.
-
A Saturday Night: Track and record movement in WebVR
Mozilla’s WebVR team has released a fun new virtual reality demo called A Saturday Night. Put your VR headset on, perform a dance, and share it with the world!
-
Exporting An Indie Unity Game to WebVR
WebVR holds the key to the future of VR content access – instant gratification without any downloads or installs. Or, at least we think so! We’re building a multi-platform digital game subscription service called Jump that delivers native web games to desktop, mobile, console, and VR devices, and we’ve bet our entire business on native web […]