Articles tagged “Mixed Reality”
Exploring Collaboration and Communication with Mozilla Hubs
As we look at advancements in mixed reality like the WebXR API, we are able to explore ways to feel more present with others through technology. Hubs by Mozilla is built on top of WebRTC and supports real-time conversations between users in a shared virtual environment. Users embody 3D models in the glTF format called avatars. The code powering Hubs is available online on GitHub under the MPL and we welcome contributions from the community.
Augmented Reality and the Browser — An App Experiment
What kinds of tools do artists, developers, designers, entrepreneurs and creatives of all flavors need to be able to easily make augmented reality experiences? What kinds of apps can people build with tools we provide? In this in-depth retrospective, Anselm Hook describes the challenges and learnings from creating ARPersist, an experimental AR app that lets you apply virtual post-it notes in real-world spaces.
New API to Bring Augmented Reality to the Web
The WebXR Device API has two goals that differentiate it from WebVR: support for new user inputs like voice and gestural navigation, and laying a foundation for augmented reality on the web. This emerging specification aims to remove barriers so AR and VR content is accessible to creators and users alike.
360° Images on the Web, the Easy Way
One of the most popular uses for VR today is 360° images and video. These are easy to discover and share online, and you don’t need to learn any new interactions to explore the 360° experience. But building 360° views is not as easy as exploring them. In this post, Josh shows you how to easily build a 3D tour using A-Frame and Glitch.
Building an Immersive Game with A-Frame and Low Poly Models
In the first part of this two-part tutorial, Josh Marinacci builds an immersive WebVR game using A-Frame, and walks through the key concepts and code for adding a physics engine, managing collisions, and adding 3d models and effects.