Found 493 results for “html5”
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From game jam to mobile and Firefox OS
I love participating in game jams, where game developers get together to craft games in a very short amount of time. I thought it would be cool to take one of my past Game Jam games, Metal vs Hipsters, and port it to the mobile web and Firefox OS. Adapting to mobile My starting point […]
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Building an iOS-style “Unread Notifications” add-on for Firefox OS
What is a Firefox OS add-on and why do we need it? The Firefox add-on ecosystem has been a key differentiator in the desktop browser arena. However, the mobile space lacks a strong add-on framework. Some solutions exist for Android, such as Xposed, but these solutions typically require a rooted phone, and the content is […]
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HTML5 games: 3D collision detection
Last week we took a look at Tilemaps, and I shared some new articles that I’d written on MDN. This week I’m back to introduce 3D collision detection, an essential technique for almost any kind of 3D game. I’ll also point you to some more new articles about game development on MDN! Hope they inspire […]
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HTML 5 games: Tilemaps
I recently joined the Developer Relations team at Mozilla, and my current focus is to help to create content for MDN about HTML 5 game development. I’m very excited about this, since creating games is a passion of mine. I switched to HTML5 game development to increase the reach of my games – which, by […]
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Building RTL-Aware Web Apps & Websites: Part 2
Pushing the Web forward means making it better for developers and users alike. It means tackling issues that our present Web faces; this is especially true for making responsive RTL (right-to-left) design and development easier to achieve.
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ES6 In Depth: The Future
ES6 In Depth is a series on new features being added to the JavaScript programming language in the 6th Edition of the ECMAScript standard, ES6 for short. Last week’s article on ES6 modules wrapped up a 4-month survey of the major new features in ES6. This post covers over a dozen more new features that […]
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Developer Edition 41: View source in a tab, screenshot elements, HAR files, and more
When we introduced the new Performance tools a few weeks ago, we also talked about how the Firefox Dev Tools team had spent a lot of time focusing on user feedback and what we call ‘polish’ bugs – things reported via our UserVoice feedback channel and Bugzilla. Even though the Firefox 41 was a short […]
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Build an HTML5 game—and distribute it
Last year, Mozilla and Humble Bundle brought great indie titles like FTL: Faster Than Light, Voxatron, and others to the Web through the Humble Mozilla Bundle promotion. This year we plan to go even bigger with developments in JavaScript such as support for SIMD and SharedArrayBuffer. Gaming on the Web without plugins is great; the […]
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New Performance Tools in Firefox Developer Edition 40
Today Mozilla is pleased to announce the availability of Firefox Developer Edition 40 (DE 40) featuring all-new performance tools! In this post we will cover some of DE 40’s new developer tools, fixes, and improvements made to existing tools. In addition, a couple of videos showcase some of these features. Note: Many of the new […]
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Power Surge – optimize the JavaScript in this HTML5 game using Firefox Developer Edition
The Firefox Developer Tools team wanted to find a fun way to show off the great performance tools we’ve just added to the Firefox Developer Edition browser. We partnered with Przemysław Sikorski (aka rezoner) author of Playground.js and the arcade puzzle game QbQbQb, to create “Power Surge,” a fun game which shows off how the […]