Found 493 results for “html5”
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A Web for Everyone: Interviews with Web Practitioners — Belén Albeza
For the third interview in our cross-browser compatibility series we talk with Belén Albeza (@ladybenko). Belén is an engineer and a game developer who works on developer relations at Mozilla. She is the author of several books about web development, including “Power-up Your Front-End Development with Grunt” and “XHTML + CSS ¡de una maldita vez!” […]
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A Web for Everyone: Interviews with Web Practitioners — Rachel Andrew
A recent article on Mozilla Hacks, “Make the Web Work for Everyone,” explored challenges and opportunities in browser compatibility. In that post we urged developers to build cross-browser compatible web experiences in order to maximize exposure and market size; prevent interface bugs that drive users away forever; and demonstrate professional mastery. Today we’re kicking off […]
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A few HTML tips
A while ago I wrote an article with some CSS tips, now it’s time to give some polish to our HTML! In this article I’ll share some tips and advice about HTML code. Some of this guidance will be best suited for beginners – how to properly build paragraphs, use headings, or improve forms, but […]
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js13kGames: Code golf for game devs
How much is 13 kB? These days a couple of kilobytes seem like a drop in the ocean. Rewind back to the dawn of video game history, however, and you’ll soon realise that early pioneers had to work with crazy limitations. The beloved Atari 2600, for example, had a measly 128 bytes of RAM with […]
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Make the Web Work For Everyone
Updated 2016/07/22: Commenters found a few data errors (thanks!) which have now been corrected. Millions of websites have compatibility problems on one or more of the major browsers, leading to a poor user experience. The web developer community can fix this. The web has changed immensely in the past 20 years. In 1996 there were […]
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Web Font preloading for HTML5 games
In game development there are two methods of rendering text: via bitmap fonts and vector fonts. Bitmap fonts are essentially a sprite sheet image that contains all the characters of a given font. The sprite sheet uses a regular font file (traditionally .ttf). How does this apply to game development on the Web and HTML5 […]
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Developer Edition 49: Network Request Stack Traces and more
This week marks the release of Firefox Developer Edition 49! This post covers some of the big changes that landed in this release. Request stack traces in Network Monitor The Network Monitor now has a new “Cause” column that shows how a given network request is initiated. The column shows the type of the request, […]
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Exporting An Indie Unity Game to WebVR
WebVR holds the key to the future of VR content access – instant gratification without any downloads or installs. Or, at least we think so! We’re building a multi-platform digital game subscription service called Jump that delivers native web games to desktop, mobile, console, and VR devices, and we’ve bet our entire business on native web […]
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Implementing Content Security Policy
The add-ons team recently completed work to enable Content Security Policy (CSP) on addons.mozilla.org (AMO). This article is intended to cover the basics of implementing CSP, as well as highlighting some of the issues that we ran into implementing CSP on AMO. What is Content Security Policy? Content Security Policy (CSP) is a security standard […]
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Building games for Firefox OS TV
With Firefox OS focused on a world of connected devices, it’s a good time to start building games for new and different displays. Panasonic offers a variety of Firefox OS-powered TVs — in this article we’ll outline how developing HTML5 games for huge television screens differs from the smartphone approach.