Found 493 results for “html5”
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A-Frame comes to js13kGames: build a game in WebVR
Announcing a new twist to this year's js13kgames competition - the A-Frame category! We challenge you to build a WebVR game experience with A-Frame. For this category, you’ll have the same file size limit set to 13 kilobytes plus the A-Frame library for free. This year's theme: lost. Submissions close: September 13.
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The Next Generation of Web Gaming
Now available in Firefox and Chrome, and also soon in Edge and WebKit, WebAssembly enables near-native performance of code in the browser, which is great for game development, and has also shown benefits for WebVR applications. Here's a look at how far we've come and what's ahead for HTML5 game development.
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WebAssembly for Native Games on the Web
There's never been a better time to port a native game to the web. Here are some tips from the trenches for getting started with WebAssembly and Emscripten.
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Firefox 53: Quantum Compositor, Compact Themes, CSS Masks, and More
Firefox 53 includes the first significant piece of Project Quantum, the Quantum Compositor for Windows. Dig in to features and under-the-hood improvements such as compact themes, new WebExtension features, the CSS mask property, and more.
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HTML5 Games Workshop: Make a platformer game with JavaScript!
I have always wanted to run a game development workshop, and some weeks ago, thanks to AdaJS in Barcelona, I finally got my chance. Empezamos con lleno el taller de videojuegos de @ladybenko en @CanodromBCN 👏🏻👏🏻 pic.twitter.com/FWyfcSF16R — adaJS (@adabcnjs) March 4, 2017 Best news? The materials that I created are available online! And you […]
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Announcing the Developer Roadshow Series
We’re bringing Mozilla’s Developer Roadshow to a city near you! Join us for a meetup-style, Mozilla-focused event series for people who build the Web. Hear from expert speakers highlighting the latest and best in Mozilla and Firefox technologies. See you on the road!
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TypedArray or DataView: Understanding byte order
Depending on how you access an ArrayBuffer you get different byte order on the same machine. So long story short: it makes a difference if you use a TypedArray or the setters from a DataView.
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Control mechanisms in JavaScript games
Laptops, computers, smartphones, tablets, TVs, even fridges have one thing in common — they can probably run a browser, so you can probably play an HTML5 game on them. Rendering the game on screen is one thing, but you also have to control it somehow, and there are plenty of different options suited for various […]
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An Interview With Giovanny Beltran, js13kgames Winner
js13kgames, a JavaScript coding competition for HTML5 game developers, announced this year’s winners a few weeks ago. Today we have an interview with Giovanny Beltran, winner of many categories at js13kgames, and one of the best entries in this year’s contest. Giovanny has been programming for 13 years, and began working with JavasScript five years […]
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A Web for Everyone: Interviews with Web Practitioners — Fyrd
In recent posts, we’ve explained why it’s important to make the web work for everyone. We’ve spoken with several top web developers about how they do that. And in between, we’ve shown how browser makers can advance compatibility by adopting living standards. Today we’ll show how a single individual can dramatically improve the tooling space, […]