WebVR Articles
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A super-stable WebVR user experience thanks to Firefox Quantum
The Quantum release incorporates major optimizations from Quantum Flow, an holistic effort to modernize and improve the foundations of the Firefox web engine by identifying and removing the main sources of jank without rewriting everything from scratch. Quantum Flow has had an important and noticeable effect on WebVR stability and performance, as Salva demonstrates in this article.
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Multi-user experiences with A-Frame
Salva de la Puente describes the
sharedspace
component he's built, which brings the power of WebRTC to A-Frame users. The component provides a collaboration model where participants can join or leave a named space, share audio and state, and send JSON-serializable objects to other peers. Check it out! -
Meta 2 AR Headset with Firefox
One of the biggest challenges in developing immersive WebVR experiences today is that immersion takes you away from your developer tools. With Meta's new augmented reality headset, you can work on and experience WebVR content today without ever taking a headset on or off, or connecting developer tools to a remote device.
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I built something with A-Frame in 2 days (and you can too)
A few months ago, I had the opportunity to try out several WebVR experiences for the first time, and I was blown away by the possibilities. Using just a headset and my Firefox browser, I was able to play games, explore worlds, paint, create music and so much more. All through the open web. I […]
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Essential WebVR resources
With the release of the WebVR API v1.1, and WebVR support in Firefox 55, here's a collection of useful resources for WebVR development. From the landing page at vr.mozilla.org to the A-Frame website and community, here's everything you need to get started.
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A-Frame comes to js13kGames: build a game in WebVR
Announcing a new twist to this year's js13kgames competition - the A-Frame category! We challenge you to build a WebVR game experience with A-Frame. For this category, you’ll have the same file size limit set to 13 kilobytes plus the A-Frame library for free. This year's theme: lost. Submissions close: September 13.
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Firefox 55: first desktop browser to support WebVR
Firefox on Windows is the first desktop browser to support the new WebVR standard (and macOS support is ready now in Nightly!) You'll find many new features for developers, as well as underlying platform changes that make Firefox and the Web faster and more secure.
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WebVR for All Windows Users
On August 8, Mozilla will make WebVR available in Firefox for all 64-bit Windows users with an Oculus Rift or HTC VIVE headset. Since we first announced this feature two months ago, we’ve seen tremendous growth in the tooling, art content, and applications being produced for WebVR.
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Optimizing Performance of A-Frame Scenes for Mobile Devices
A-Frame makes building 3D and VR web applications easy, so developers of all skill levels can create rich and interactive virtual worlds. For an Oregon State University student project focused on WebVR, our team investigated performance and optimizations for A-Frame on Android smartphones. We developed a means of benchmarking the level of 3D complexity a mobile phone is capable of, and determining which performance metrics are required for such a benchmark.
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Picasso Tower 360º tour with A-Frame
360º tours offer first-time WebVR creators a perfect starting project that does not require exotic or expensive gear to begin VR development. Panoramic 360º scenes naturally fall back to regular 2D visualization on a desktop or mobile screen. Today's tour will help you get started building an A-Frame 360º experience of your own.