WebGL Articles
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Unity games in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js
You may have seen the big news today, but for those who’ve been living in an Internet-less cave, starting today through October 28 you can check out the brand spankin’ new Humble Mozilla Bundle. The crew here at Owlchemy Labs were given the unique opportunity to work closely with Unity, maker of the leading cross-platform […]
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Inside the Party Bus: Building a Web App with Multiple Live Video Streams + Interactive Graphics
Gearcloud Labs is exploring the use of open technologies to build new kinds of shared video experiences. Party Bus is a demo app that mixes multiple live video streams together with interactive graphics and synchronized audio. We built it using a combination of node.js, WebSockets, WebRTC, WebGL, and Web Audio. This article shares a few […]
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WebGL & CreateJS for Firefox OS
This is a guest post by the developers at gskinner. Mozilla has been working with the CreateJS.com team at gskinner to bring new features to their open-source libraries and make sure they work great on Firefox OS. Here at gskinner, it’s always been our philosophy to contribute our solutions to the dev community — the […]
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Using CORS to load WebGL textures from cross-domain images
In Firefox, as well as in Chrome, it is now possible to load cross-domain images into WebGL textures, if they have been approved by CORS. Most prominently, this feature allows for impressive 3D mapping applications such as Google MapsGL and Nokia Maps 3D. What happened Earlier this year, the Editor’s Draft WebGL specification got updated […]
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Mozilla demoparty winners announced
The Demoparty Online Competition 2011 is part of the Mozilla Labs Demoparty Project, an initiative to foster artful exploration of open web technologies. We asked people from the demo scene to have a go at web technologies and (with WebGL being the absolute winner of course) managed to collect over 100 submissions. Now the judges […]
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Web Games Platform: Newest Developments
In July of 2015 we announced our Games Technology Roadmap, and we've been working steadily on addressing those pain points as shared by developers. Here's an overview of the newest platform developments and the progress we've made.
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WebGL in the wild
This is a guest post by David Humphrey and was originally posted in his weblog. David is a professor at Seneca College in Toronto where he teaches and researches open source development and leads Mozilla’s education project. David’s been involved with WebGL well before it became WebGL and was just a Firefox extension. It’s nice […]
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Blend4Web: the Open Source Solution for Online 3D
Half year ago Blend4Web was first released publicly. In this article I’ll show what Blend4Web is, how it is evolved and and how it can be used for web development. What Is Blend4Web? In short, Blend4Web is an open source framework for creating 3D web applications. It uses Blender – the popular open source 3D […]
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Flambe Provides Support For Firefox OS
Flambe is a performant cross-platform open source game engine based on the Haxe programming language. Games are compiled to HTML5 or Flash and can be optimized for desktop or mobile browsers. The HTML5 Renderer uses WebGL, but provides fallback to the Canvas tag and functions nicely even on low-end phones. Flash Rendering uses Stage 3D […]
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The Web Developer Toolbox: ThreeJS
This is the second of a series of articles dedicated to the useful libraries that all web developers should have in their toolbox. The intent is to show you what those libraries can do and help you to use them at their best. This second article is dedicated to the ThreeJS library. Introduction ThreeJS is […]