WebGL Articles
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Firefox 4 Demos: More 3D!
Firefox 4 is here! Yeah! And to celebrate the launch, we have released another round of demos on Web O’ Wonder, with 3 awesome WebGL demos! (This new round also introduces mobile-specific demos, see this dedicated blog post). WebGL: It’s 3D and Web Content together. Demo by Cédric Pinson and Guillaume Lecollinet. GlobeTweeter is a […]
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WebGL goes mobile
Vlad was nice enough to put together a video of his recent work to bring WebGL to mobile phones. This demo was done on the first phone that supports Firefox, the Nokia N900. For more information about WebGL check back here or follow planet WebGL.
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WebGL Deferred Shading
WebGL brings hardware-accelerated 3D graphics to the web. Many features of WebGL 2 are available today as WebGL extensions. In this article, we describe how to use the WEBGL_draw_buffers extension to create a scene with a large number of dynamic lights using a technique called deferred shading, which is popular among top-tier games. live demo […]
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Beyond HTML5: experiments with interactive audio
This is a re-post of an important post from David Humphrey who has been doing a lot of experiments on top of Mozilla’s extensible platform and doing experiments with multi-touch, sound, video, WebGL and all sorts of other goodies. It’s worth going through all of the demos below. You’ll find some stuff that will amaze […]
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The concepts of WebGL
This post is not going to be yet another WebGL tutorial: there already are enough great ones (we list some at the end). We are just going to introduce the concepts of WebGL, which are basically just the concepts of any general, low-level graphics API (such as OpenGL or Direct3D), to a target audience of […]
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Announcing the June Dev Derby winners!
Last month, creative web developers from around the world showed us what they could do with WebGL in the June Dev Derby competition. After looking through the entries, our three expert judges—Guillermo Rauch, Peter Lubbers, and Rob Hawkes—have decided on three winners and two runners-up. Not a contestant? There are other reasons to be excited. […]
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Cross-domain WebGL textures disabled in Firefox 5
In Firefox 5, it is no longer possible to use cross-domain elements as the source for WebGL textures. We made this change in response to security concerns around the possibility of cross domain information leakage. Unfortunately, that means that some WebGL-using pages are no longer working. We are working with the WebGL WG on a […]
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Mozilla developer preview (Gecko 1.9.3a1) available for download
Editor’s note: Today, Mozilla released a preview of the Gecko 1.9.3 platform for developers and testers. Check out the Mozilla Developer News announcement reposted below. A Mozilla Developer Preview of improvements in the Gecko layout engine is now available for download. This is a pre-release version of the Gecko 1.9.3 platform, which forms the core […]
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WebGL Draft Released Today
Even without a draft specification of WebGL in circulation, we’ve seen some promising 3D content using WebGL appear on the web, put together mainly through developer ingenuity and the fact that Firefox, Chromium, and WebKit are open source projects with early support for the technology. Today, the WebGL Working Group at Khronos released a provisional […]
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WebGL Off the Main Thread
We’re happy to announce WebGL in Web Workers in Firefox 44+! Using the new OffscreenCanvas API you can now create a WebGL context off of the main thread. To follow along, you’ll need a copy of Firefox 44 or newer (currently Firefox Developer Edition or Firefox Nightly). You’ll have to enable this API by navigating […]