Performance Articles
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Introducing Aurora 11 with tons of new features and improvements
We have now released Aurora 11, soon to become Firefox 11, and wanted to cover all the the things we have improved in this version!
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Faster Canvas Pixel Manipulation with Typed Arrays
Edit: See the section about Endiannes. Typed Arrays can significantly increase the pixel manipulation performance of your HTML5 2D canvas Web apps. This is of particular importance to developers looking to use HTML5 for making browser-based games. This is a guest post by Andrew J. Baker. Andrew is a professional software engineer currently working for […]
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Firefox 7 is lean and fast
Based on a blog post originally posted here by Nicholas Nethercote, Firefox Developer. tl;dr Firefox 7 now uses much less memory than previous versions: often 20% to 30% less, and sometimes as much as 50% less. This means that Firefox and the websites you use will be snappier, more responsive, and suffer fewer pauses. It […]
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Detecting and generating CSS animations in JavaScript
When writing of the hypnotic spiral demo the issue appeared that I wanted to use CSS animation when possible but have a fallback to rotate an element. As I didn’t want to rely on CSS animation I also considered it pointless to write it by hand but instead create it with JavaScript when the browser […]
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Aurora 7 is here
Keeping up the pace with our new development cycle, today we release Aurora 7. Enjoy its new features and performance improvements: CSS “text-overflow: ellipsis“, Navigation Timing API, reduced memory usage, a faster javascript parser, and the first steps of Azure, our new graphics API. text-overflow: ellipsis; It is now possible to get Firefox to display […]
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Firefox 5 is here
Today, three months after the release of Firefox 4, we release Firefox 5, thanks to our new development cycle. Developers will be able to create richer animations using CSS3 Animations. This release comes with various improvements, performance optimization and bug fixes. CSS3 Animations CSS Animations (check out the documentation) are a new way to create […]
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Doom on the Web
Update: We had a doubt whether this port of the Open Source Doom respected its term of use. We decided to remove it from our Website before taking an informed and definitive decision. This is a guest post written by Alon Zakai. Alon is one of the Firefox Mobile developers, and in his spare time […]
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Firefox 4 Performance
Dave Mandelin from the JS team and Joe Drew from the Graphics team summarize the key performance improvements in Firefox 4. The web wants fast browsers. Cutting-edge HTML5 web pages play games, mash up and share maps, sound, and videos, show spreadsheets and presentations, and edit photos. Only a high-performance browser can do that. What […]
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Upgrade your graphics drivers for best results with Firefox 4
Benoit Jacob from the platform engineering team has a blog post on how to best take advantage of hardware acceleration and WebGL in Firefox 4, namely: Upgrade your graphics drivers! Firefox 4 automatically disables the hardware acceleration and WebGL features if the graphics driver on your system has bugs that cause Firefox to crash. You […]
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People of HTML5 – Remy Sharp
HTML5 needs spokespeople to work. There are a lot of people out there who took on this role, and here at Mozilla we thought it is a good idea to introduce some of them to you with a series of interviews and short videos. The format is simple – we send the experts 10 questions […]