P2P Web Articles
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Dweb: Building Cooperation and Trust into the Web with IPFS
The Interplanetary File System (IPFS) is a new protocol powered by individuals on the internet. Its goal is to “re-decentralize” the web by replacing location-oriented HTTP with a content-oriented protocol that allows websites and web apps to be “served” by any computer on the internet with IPFS support. IPFS and the distributed web decouple information from physical location and singular distribution, with the aim of creating a more affordable, available, and faster web for all.
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Dweb: Building a Resilient Web with WebTorrent
The web is healthy when the financial cost of self-expression isn’t a barrier. This installment of the Dweb series describes WebTorrent – an implementation of the BitTorrent protocol that runs in a web browser. It’s written completely in JavaScript – the language of the web – and uses WebRTC for true peer-to-peer transport. No browser plugin, extension, or installation is required. The distributed approach removes the cost of running centralized servers at data centers, allowing websites to scale sustainably.
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Dweb: Social Feeds with Secure Scuttlebutt
Scuttlebutt is a free and open source social network with unique offline-first and peer-to-peer properties. Mainstream closed platforms have become a more popular way of creating and consuming content than the Web. Instead of attempting to adapt existing Web technologies for the mobile social era, Scuttlebutt offers a new platform for discourse that lets us start from scratch in designing a decentralized social ecosystem.
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Introducing the Dweb
This is the first post in a series about the distributed/decentralized web, introducing projects that cover social communication, online identity, file sharing, new economic models, as well as high-level application platforms. All are decentralized or distributed, minimizing or entirely removing centralized control. You'll meet the people behind these projects, and learn about their values and goals, the technical architectures used, and see basic code examples of using the project or platform.
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Introducing HumbleNet: a cross-platform networking library that works in the browser
Announcing the release of HumbleNet, a project initiated at Humble Bundle in 2015 to port peer-to-peer multiplayer games, originally to asm.js and now to WebAssembly. The current open source version of the library exposes a simple peer-to-peer API that allows for basic peer discovery and the ability to easily send data (via WebRTC) to other peers. Today, you can build a game that runs on Linux, macOS, and Windows, while using any web browser — and they can all communicate in real-time via WebRTC.
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Embedding an HTTP Web Server in Firefox OS
Nearing the end of last year, Mozilla employees were gathered together for a week of collaboration and planning. During that week, a group was formed to envision what the future of Firefox OS might be surrounding a more P2P-focused Web. In particular, we’ve been looking at harnessing technologies to collectively enable offline P2P connections such […]
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The P2P Web: Wi-Fi Direct in Firefox OS
At Mozilla, we foresee that the future of the Web lies in its ability to connect people directly with multiple devices, without using the Internet. Many different technologies exist and are already implemented to allow peer-to-peer connections. Today is the first in a series of articles presenting these technologies. Let me introduce you to Wi-Fi […]
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NFC in Firefox OS
Firefox OS is being developed in an open collaboration with Mozilla’s partners and community. In that spirit, and over the course of over a year, Mozilla and Deutsche Telekom (DT) teams worked closely together to develop a platform-level support for NFC within Firefox OS. During that time, both teams had regular product and engineering meet-ups […]