JägerMonkey Articles
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Firefox 4 Performance
Dave Mandelin from the JS team and Joe Drew from the Graphics team summarize the key performance improvements in Firefox 4. The web wants fast browsers. Cutting-edge HTML5 web pages play games, mash up and share maps, sound, and videos, show spreadsheets and presentations, and edit photos. Only a high-performance browser can do that. What […]
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ECMAScript 5 strict mode in Firefox 4
Editor’s note: This article is posted by Chris Heilmann but authored by Jeff Walden – credit where credit is due. Developers in the Mozilla community have made major improvements to the JavaScript engine in Firefox 4. We have devoted much effort to improving performance, but we’ve also worked on new features. We have particularly focused […]
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Fun With Fast JavaScript
This post is by Vladimir Vukićević and is a re-post from his personal weblog. Fast JavaScript is a cornerstone of the modern web. In the past, application authors had to wait for browser developers to implement any complex functionality in the browser itself, so that they could access it from script code. Today, many of […]
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a quick note on JavaScript engine components
There have been a bunch of posts about the JägerMonkey (JM) post that we made the other day, some of which get things subtly wrong about the pieces of technology that are being used as part of Mozilla’s JM work. So here’s the super-quick overview of what we’re using, what the various parts do and […]
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improving JavaScript performance with JägerMonkey
In August 2008, Mozilla introduced TraceMonkey. The new engine, which we shipped in Firefox 3.5, heralded a new era of performance to build the next generation of web browsers and web applications. Just after the introduction of our new engine Google introduced V8 with Chrome. Apple also introduced their own engine to use in Safari, […]