Found 493 results for “html5”
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Flash, In Memoriam
Part I of a two-part reflection on digital multimedia, yesterday and today: Macromedia launched Flash 1.0 in 1996 with the grand vision of a single multimedia platform that would work flawlessly in any browser or any computer. In its day, Flash triggered a wave of creativity and inspired millions of people around the world to create digital media for the web. At one time, 75% of all video content on the web was delivered via the Flash player.
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ES6 In Depth: The Future
ES6 In Depth is a series on new features being added to the JavaScript programming language in the 6th Edition of the ECMAScript standard, ES6 for short. Last week’s article on ES6 modules wrapped up a 4-month survey of the major new features in ES6. This post covers over a dozen more new features that […]
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Mobile game development with the Device Orientation and Vibration APIs
The market for casual mobile gaming is keeping pace with the growing market for smartphones. There are Web tools that can help web developers like you build games that compete with native games. You’ll need great execution to stand out from the crowd – using the JavaScript APIs correctly can help. For game development, you’ll […]
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Ruby support in Firefox Developer Edition 38
It was a long-time request from East Asian users, especially Japanese users, to have ruby support in the browser. Formerly, because of the lack of native ruby support in Firefox, users had to install add-ons like HTML Ruby to make ruby work. However, in Firefox Developer Edition 38, CSS Ruby has been enabled by default, […]
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Videos and Firefox OS
Before HTML5 Those were dark times Harry, dark times – Rubeus Hagrid Before HTML5, displaying video on the Web required browser plugins and Flash. Luckily, Firefox OS supports HTML5 video so we don’t need to support these older formats. Video support on the Web Even though modern browsers support HTML5, the video formats they support […]
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PlayCanvas Goes Open Source
This is a guest post by Will Eastcott of the PlayCanvas engine. As outlined in What Mozilla Hacks is, we constantly cover interesting information about open source and the Open Web, both from external as well as Mozilla authors, so feel free to share with us! On March 22nd 2011, Mozilla released Firefox 4.0 which […]
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WebGL & CreateJS for Firefox OS
This is a guest post by the developers at gskinner. Mozilla has been working with the CreateJS.com team at gskinner to bring new features to their open-source libraries and make sure they work great on Firefox OS. Here at gskinner, it’s always been our philosophy to contribute our solutions to the dev community — the […]
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Write Elsewhere, Run on Firefox OS
Over the last year we’ve been recruiting developers who’ve already built apps for various Open Web and HTML5 platforms: apps for native platforms built with PhoneGap, Appcelerator Titanium or hand-coded wrappers; HTML5 apps built for Amazon Appstore, Blackberry Webworks, Chrome Dev Store, Windows Phone, and WebOS; and C++ apps translated to JavaScript with Emscripten. We’ve […]
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Application Layout with CSS3 Flexible Box Module
It has become very easy to create fluid application layouts thanks to the CSS3 Flexible Box Layout Module. In this article we are going to implement a simple application layout, which fills the whole screen, resizes with the browser window and comes with the additional bonus of a draggable splitter. Instead of the classic <div> […]
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Firefox OS support lands in EnyoJS 2.2
Originally the app framework for HP webOS, the Enyo framework has since evolved into a full-featured cross-platform cross-device HTML5 framework for the modern web developer. Following the philosophy of reusing code and rapid quality development, Enyo uses an object-oriented encapsulation model, where you build components you can move around, extend upon, and reuse in a […]