Articles by Nick Desaulniers
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WebGL Off the Main Thread
We’re happy to announce WebGL in Web Workers in Firefox 44+! Using the new OffscreenCanvas API you can now create a WebGL context off of the main thread. To follow along, you’ll need a copy of Firefox 44 or newer (currently Firefox Developer Edition or Firefox Nightly). You’ll have to enable this API by navigating […]
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Better than Gzip Compression with Brotli
HTTP Compression Brotli is an open source data compression library formally specified by IETF draft. It can be used to compress HTTPS responses sent to a browser, in place of gzip or deflate. Support for Brotli content encoding has recently landed and is now testable in Firefox Developer Edition (Firefox 44). In this post, we’ll […]
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Stereoscopic Rendering in WebVR
At Mozilla, a small recon team has been toying with the idea of blending the best features of the web such as interconnectedness, permissionless content creation, and safe execution of remote code with the immersive interaction model of Virtual Reality. By starting out with support for Oculus’s DK2 headset, we’ve enabled those interested to begin […]
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Streaming media on demand with Media Source Extensions
Introducing MSE Media Source Extensions (MSE) is a new addition to the Web APIs available in all major browsers. This API allows for things like adaptive bitrate streaming of video directly in our browser, free of plugins. Where previously we may have used proprietary solutions like RTSP (Real Time Streaming Protocol) and Flash, we can now […]
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Build an HTML5 game—and distribute it
Last year, Mozilla and Humble Bundle brought great indie titles like FTL: Faster Than Light, Voxatron, and others to the Web through the Humble Mozilla Bundle promotion. This year we plan to go even bigger with developments in JavaScript such as support for SIMD and SharedArrayBuffer. Gaming on the Web without plugins is great; the […]