Articles by Louis Stowasser
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Building a persistent Notes app for Firefox OS
In this tutorial we will be building a notes app (like Evernote) from scratch and deploy it to Firefox OS! See a live demo. A persistent notes app needs a place to store all the notes for a user (so no one else can read it). For this we will use my own backend solution […]
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WebGL & CreateJS for Firefox OS
This is a guest post by the developers at gskinner. Mozilla has been working with the CreateJS.com team at gskinner to bring new features to their open-source libraries and make sure they work great on Firefox OS. Here at gskinner, it’s always been our philosophy to contribute our solutions to the dev community — the […]
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The Side Projects of Mozillians: JSFiddle and Meatspac.es
At Mozilla, we are happy to get the chance to work with a lot of talented people. Therefore, as an on-going series, we wanted to take the opportunity to highlight some of the exciting projects Mozillians work on in their spare time. JSFiddle JSFiddle is a tool to write web examples (in HTML, JavaScript and […]
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Monetization with Inneractive on Firefox OS
Monetization is important for any viable platform so developers can benefit from their hard work and to further encourage quality apps. Mozilla teamed up with the ad network, Inneractive, to create a simple library for integrating ads into apps and games specifically for Firefox OS. This article will go through the process of integrating Inneractive […]
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WebRTC and the Early API
Editor’s Note: A lot has changed since this post was published in 2013… WebRTC is now widely available in all major browsers, but its API looks a bit different. As part of the web standardization process, we’ve seen improvements such as finer-grained control of media (through tracks rather than streams). Check out this Simple RTCDataChannel […]
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WebRTC and the Ocean of Acronyms
My experience getting started with WebRTC can be summarised in a three letter acronym so I decided to write this article dedicated to answering my many questions. I’ve always said, if you don’t know an acronym, it’s probably a networking protocol. What is ICE? Interactive Connectivity Establishment (ICE) is a framework to allow your web […]
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Optimizing your JavaScript game for Firefox OS
When developing on a quad core processor with 16 gigabytes of RAM you can easily forget to consider how it will perform on a mobile device. This article will detail some best practices and things to consider for moving a game to Firefox OS or any similar hardware target. Making the best of 256 Mb […]