Articles by Jason Weathersby
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Pointer Events now in Firefox Nightly
[Important Update: After this article was published, Pointer Events were disabled in Firefox Nightly because of a stability bug. They will be re-enabled after this bug is fixed. You can still test Pointer Events in Firefox by setting dom.w3c_pointer_events.enabled to “true” in about:config.] This past February Pointer Events became a W3C Recommendation. In the intervening […]
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New Performance Tools in Firefox Developer Edition 40
Today Mozilla is pleased to announce the availability of Firefox Developer Edition 40 (DE 40) featuring all-new performance tools! In this post we will cover some of DE 40’s new developer tools, fixes, and improvements made to existing tools. In addition, a couple of videos showcase some of these features. Note: Many of the new […]
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Firefox Developer Edition 38: 64-bits and more
In celebration of the 10th anniversary of Firefox, we unveiled Firefox Developer Edition, the first browser created specifically for developers. At that time, we also announced plans to ship a 64-bit version of Firefox. Today we’re happy to announce the next phase of that plan: 64-bit builds for Firefox Developer Edition are now available on […]
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BroadcastChannel API in Firefox 38
Recently the BroadcastChannel API landed in Firefox 38. This API can be used for simple messaging between browser contexts that have the same user agent and origin. This API is exposed to both Windows and Workers and allows communication between iframes, browser tabs, and worker threads. The intent of the BroadcastChannel API is to provide […]
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Resources for HTML5 game developers
Today we released Firefox 31 and it offers a couple of new features that help HTML5 game developers to code and debug sophisticated games. In addition Mozilla blogged about the first commercial games leveraging asm.js, Dungeon Defenders Eternity and Cloud Raiders both of which were cross-compiled in to JavaScript using the Emscripten compiler. Games like […]
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What's new in Cordova 3.5.0 for Firefox OS
The Cordova community recently released version 3.5.0 of the tools. This version includes some exciting improvements to the Firefox OS development workflow. Before we dive into the new features, make sure you have the latest version by running: $ sudo npm install -g cordova $ sudo npm install -g plugman Now that we’re all set […]
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App Framework and Firefox OS
Intel’s App Framework is an open source, MIT licensed, cross platform HTML5 framework for building mobile applications. It is hosted on GitHub where you can contribute to the project, especially the Firefox OS theme. App Framework is comprised of three main areas. Query selector library UI/UX library Plugins The query selector library implements a subset […]
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Creating a Multiplayer Game with TogetherJS and CreateJS
Bubble Hell Duel is a multiplayer HTML5 dogfighting game. The object of the game is to dodge bubbles launched from your opponent while returning fire. This game was written mainly as a prototype for learning and the source code is available on GitHub. You can try the game out in single or multiplayer here. Currently […]
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Flambe Provides Support For Firefox OS
Flambe is a performant cross-platform open source game engine based on the Haxe programming language. Games are compiled to HTML5 or Flash and can be optimized for desktop or mobile browsers. The HTML5 Renderer uses WebGL, but provides fallback to the Canvas tag and functions nicely even on low-end phones. Flash Rendering uses Stage 3D […]
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Building Cordova apps for Firefox OS
Update: In addition to the Cordova integration described below, Firefox OS is now supported in the 3.5 release of Adobe PhoneGap. If you’re already building apps with PhoneGap, you can quickly and easily port your existing apps to Firefox OS. We think this is so cool that we’ve launched a Phones for PhoneGap Apps program, […]