Articles by Andre Vrignaud
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The Next Generation of Web Gaming
Now available in Firefox and Chrome, and also soon in Edge and WebKit, WebAssembly enables near-native performance of code in the browser, which is great for game development, and has also shown benefits for WebVR applications. Here's a look at how far we've come and what's ahead for HTML5 game development.
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Introducing HumbleNet: a cross-platform networking library that works in the browser
Announcing the release of HumbleNet, a project initiated at Humble Bundle in 2015 to port peer-to-peer multiplayer games, originally to asm.js and now to WebAssembly. The current open source version of the library exposes a simple peer-to-peer API that allows for basic peer discovery and the ability to easily send data (via WebRTC) to other peers. Today, you can build a game that runs on Linux, macOS, and Windows, while using any web browser — and they can all communicate in real-time via WebRTC.
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Announcing WebVR on Mac via Firefox Nightly
Mozilla is pleased to announce WebVR is now available for macOS today via Firefox Nightly. This follows our announcement last week that WebVR is shipping in Firefox 55 for Windows. More than 20% of Hacks readers (on desktop) and a quarter of web developers accessing the Mozilla Developer Network are on macOS. Many developers go […]
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Web Games Platform: Newest Developments
In July of 2015 we announced our Games Technology Roadmap, and we've been working steadily on addressing those pain points as shared by developers. Here's an overview of the newest platform developments and the progress we've made.
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Firefox Hardware Report for Web Developers
Suppose you’re developing a sophisticated web game or application, and you’re wondering — will it actually be able to run? What hardware should I be targeting to get the widest possible audience? Existing hardware reports (such as those from Valve and Unity) are excellent, but represent a different group of hardware users than the majority […]