Canvas 2D: New docs, Path2D objects, hit regions

Over the last year, a couple of new HTML Canvas 2D features were implemented in Firefox and other recent browsers, with the help of the Adobe Web platform team. Over on MDN, the documentation for Canvas 2D got a major update to reflect the current canvas standard and browser implementation status. Let’s have a look what is new and how you can use it to enhance your canvas graphics and gaming content.

Path2D objects

The new <a href="">Path2D</a> API (available from Firefox 31+) lets you store paths, which simplifies your canvas drawing code and makes it run faster. The constructor provides three ways to create a Path2D object:

new Path2D();     // empty path object
new Path2D(path); // copy from another path
new Path2D(d);    // path from from SVG path data

The third version, which takes SVG path data to construct, is especially handy. You can now re-use your SVG paths to draw the same shapes directly on a canvas as well:

var p = new Path2D("M10 10 h 80 v 80 h -80 Z");

When constructing an empty path object, you can use the usual path methods, which might be familiar to you from using them directly on the <a href="">CanvasRenderingContext2D</a> context.

// create a circle
var circle = new Path2D();
circle.arc(50, 50, 50, 0, 2 * Math.PI);
// stroke the circle onto the context ctx

To actually draw the path onto the canvas, several APIs of the context have been updated to take an optional Path2D path:

  • <a href="">ctx.fill(path)</a>
  • <a href="">ctx.stroke(path)</a>
  • <a href="">ctx.clip(path)</a>
  • <a href="">ctx.isPointInPath(path)</a>
  • <a href="">ctx.isPointInStroke(path)</a>

Hit regions

Starting with Firefox 32, experimental support for hit regions has been added. You need to switch the canvas.hitregions.enabled preference to true in order to test them. Hit regions provide a much easier way to detect if the mouse is in a particular area without relying on manually checking coordinates, which can be really difficult to check for complex shapes. The Hit Region API is pretty simple:

<a href="">CanvasRenderingContext2D.addHitRegion()</a>
Adds a hit region to the canvas.
<a href="">CanvasRenderingContext2D.removeHitRegion()</a>
Removes the hit region with the specified id from the canvas.
<a href="">CanvasRenderingContext2D.clearHitRegions()</a>
Removes all hit regions from the canvas.

The addHitRegion method, well, adds a hit region to a current path or a Path2D path. The <a href="">MouseEvent</a> interface got extended with a <a href="">region</a> property, which you can use to check whether the mouse hit the region or not.

Check out the code example on MDN to see it in action (and be sure to enable flags/preferences in at least Firefox and Chrome).

Focus rings

Also in Firefox 32, the <a href="">drawFocusIfNeeded(element)</a> property has been made available without a preference switch. This API allows you to draw focus rings on a canvas, if a provided fallback element inside the <canvas></canvas> element gains focus. If the fallback element gets focused (for example when tabbing through the page that contains the canvas), the pixel representation / shape of that element on the canvas can draw a focus ring to indicate the current focus.

CSS/SVG filters exposed to Canvas

Although still behind a preference (canvas.filters.enabled), and not yet in the latest canvas specification (but expected to be added), Firefox 35 gained support for filters on the canvas rendering context. The syntax is the same as the CSS filter property.


  • The alpha context attribute is now implemented (Firefox 30). An opaque canvas can speed things up!
  • You can now add transformations to patterns (Firefox 33).
  • <a href="">ctx.resetTransform()</a> to reset transformations has been added (Firefox 36).
  • More coming! The latest canvas specification contains some new APIs and their implementation in browsers is underway.


If you would like to read more about Canvas 2D graphics, check out the Canvas tutorial on MDN, which guides you through the Canvas APIs. A good bookmark is also the large <a href="">CanvasRenderingContext2D</a> interface, which you will use often when working with Canvas.

About Florian Scholz

Florian is the Content Lead for MDN Web Docs, writes about Web platform technologies and researches browser compatibility data. He lives in Bremen, Germany.

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