Articles by Robin Hawkes
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Creating the future of mobile with Firefox OS – resources, docs and more!
Just under a month ago I wrote a personal post about my thoughts on Firefox OS and why I think there is something ‘magical’ about what it stands for and the possibilities it brings to the table. This post is a follow-up that aims to cover much of the same ground but with extra detail […]
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Progress update on WebRTC for Firefox on desktop
WebRTC for desktop is now in Firefox Nightly and is also in Firefox Aurora, though Nightly has the hottest up-to-date fixes. We support mozGetUserMedia, mozRTCPeerConnection and DataChannels. We have a basic UI for mozGetUserMedia which we expect to be updating in the coming weeks. Enabling WebRTC in Firefox The code is behind a pref for […]
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Rounding-up the first Mozilla HTML5 games work week
A few weeks ago I wrote about the first Mozilla HTML5 games work week in Toronto and why it is important. In this post I summarise the week’s events and highlight some key observations. Before I start I should point out that I won’t be making any dramatic announcements from Mozilla or going into too […]
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Gaming and the Mozilla Labs Apps Project
In this post I give a quick overview of the Mozilla Labs Apps project and how it and the other technologies at Mozilla relate to gaming. We really are at a point where amazing games can be created on the Web with nothing but open technologies. A few days ago we launched the developer preview […]
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Paving the way for open games on the Web with the Gamepad and Mouse Lock APIs
In this post I’ll be introducing the Gamepad and Mouse Lock APIs, two additions to Firefox that are paving the way for high quality games on the Web.
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Ask MDN: Our experts are ready to answer your questions
[Update] The panel of experts and time of the first event have been added below. Something amazing is starting next week. No, not pay day. It’s more important than that. Got it yet? No? It’s Ask MDN, silly! Still no idea what that is? Don’t worry, it’s new and I’m here to tell you all […]
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Mozilla Hacks Weekly, October 13th 2011
Thursday again, and it’s time for our reading tips!
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Developing a simple HTML5 space shooter
Experimenting with modern web technologies is always fun. For my latest project, I came up with the following requirements: Not a complex game, rather a proof-of-concept Space shooter theme Canvas-based rendering, but no WebGL Re-use of existing sprites (I am no artist) Rudimentary audio support AI/Bots Working network multiplayer I worked on this project only […]
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Ask MDN follow-up: HTML5 Gaming & Creative JavaScript
Just over a week ago we gathered 8 experts in the field to answer your questions about HTML5 gaming and creative JavaScript. This was our first Ask MDN event and, although it had a couple of teething problems, it went really well. In this post I want to follow up on the previous event and […]
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Lessons learnt building ViziCities
Just over 2 weeks ago Peter Smart and Robin Hawkes released the first version of ViziCities to the world. It’s free to use and open-sourced under an MIT license. In this post I will talk to you about the lessons learnt during the development of ViziCities. From application architecture to fine-detailed WebGL rendering improvements, we […]