1. Introducing WebAPI

    Mozilla would like to introduce WebAPI with the goal to provide a basic HTML5 phone experience within 3 to 6 Read more…

  2. Firefox 6 is here

    What’s new in Firefox 6? The most notable addition to this new release are the <progress> element, touch events, Server-Sent Events as well as the return of WebSockets. The <progress> element This element can be used to give a visual cue of something in progress Read more…

  3. People of HTML5 – Divya Manian

    HTML5 needs spokespeople to work. There are a lot of people out there who took on this role, and here at Mozilla we thought it is a good idea to introduce some of them to you with a series of interviews and short videos. The Read more…

  4. More details about the WebAPI effort

    As we’ve hoped, there has been a lot of interest in the newly announced WebAPI effort. So I figured that I should explain in more detail some of my thinking around what we’re hoping to do and the challenges that are ahead of us. Goal Read more…

  5. speak.js: Text-to-Speech on the Web

  6. Living on the Edge – new Adobe animation tool sparks necessary conversations

    Adobe made quite some splash in the last days by releasing Edge, a Flash-like tool to create HTML5/CSS3/JS driven animations. There is a need for a tool like that and I for one am very happy to see that Adobe are recognising this. Other tools Read more…

  7. Aurora 8 is here

    Today we release Aurora Update 8. We’ve got even more HTML5 support, support for cross-origin textures in WebGL, support for insertAdjacentHTML() and reduced resource requirements for media elements. Cross-origin WebGL textures We disabled support for cross-origin textures in Firefox 5 due to security concerns. You Read more…

  8. People of HTML5 – John Allsopp

    HTML5 needs spokespeople to work. There are a lot of people out there who took on this role, and here at Mozilla we thought it is a good idea to introduce some of them to you with a series of interviews and short videos. The Read more…

  9. Animating with javascript: from setInterval to requestAnimationFrame

    Animating DOM elements[1] or the content of a canvas is a classical use case for setInterval. But the interval is not as reliable as it seems, and a more suitable API is now available… Animating with setInterval To animate an element moving 400 pixels on Read more…

  10. Calculated drop shadows in HTML5 canvas