Articles for December 2009
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the new about:hacks newsletter
Yesterday, we published the first issue of about:hacks, Mozilla’s newsletter for web developers. If you asked to receive news and updates from Mozilla in our November survey, it should be waiting for you in your inbox. About:hacks will be published monthly, and will include demos, Read more…
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autobuffering video in Firefox
John Gruber recently wrote up an article titled Why the HTML5 ‘Video’ Element Is Effectively Unusable, Even in the Browsers Which Support It He’s mostly upset that browsers don’t respect the autobuffer attribute. Or, really, that browsers autobuffer by default. Safari and Chrome do apparently Read more…
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interactive file uploads with Drag and Drop, FileAPI and XMLHttpRequest
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file drag and drop in Firefox 3.6
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WebGL Draft Released Today
Even without a draft specification of WebGL in circulation, we’ve seen some promising 3D content using WebGL appear on the web, put together mainly through developer ingenuity and the fact that Firefox, Chromium, and WebKit are open source projects with early support for the technology. Read more…
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multiple file input in Firefox 3.6
Firefox 3.6 supports multiple file input. This new capability allows you to get several files as input at once, using standard technologies. This is a big improvement, since you used to be constrained to one file at a time, or needed to use a third Read more…
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Firefox 3.6 FileAPI demo: reading EXIF data from a local JPEG file
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W3C FileAPI in Firefox 3.6
Often, web applications will prompt the user to select a file, typically to upload to a server. Unless the web application makes use of a plugin, file selection occurs through an HTML input element, of the sort <input type="file"/>. Firefox 3.6 now supports much of Read more…
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css backgrounds in Firefox 3.6
Firefox 3.6 allows you to do more with CSS backgrounds: you can use gradients, set a background size, and specify multiple backgrounds. Custom Background Size In Firefox 3.6, you can specify the size of a background image to scale it as a percentage of the Read more…
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WebGL goes mobile
mobile
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